Why do my footies keep timing out and going back to spawn spot?

BlowingKush

I hit the blunt but the blunt hit me.
Reaction score
188
lol thanks..... you know how this map making thing goes..... you have 5 or 6 maps you keep juggling around as you get stuck and non of them ever really get finished lol....
 

AceHart

Your Friendly Neighborhood Admin
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1,495
> And YES this does work

That trigger works because it's player 12. Even without that line.
Try the same with Neutral Hostile, with or without that "solution", and you're back to square one.

This action does what the hint text says, nothing more.
You have been reading it of course?
 

Beetlebomb

New Member
Reaction score
43
>That trigger works because it's player 12

He was using yellow and light blue I believe, before, so it shouldn't affect him.

Good to know though.
 

AceHart

Your Friendly Neighborhood Admin
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1,495
Any of the players 1 to 12 will have the same effect.
Only Neutrals have "problems"...

That AI line has no (visible) effect on created units.
 

BlowingKush

I hit the blunt but the blunt hit me.
Reaction score
188
Yeah, Ive never really had a reason to use creeps as actual trigger controlled units. The only time I use them typically is as neutral hostile.
And yes I use Players 5 and 11 Yellow and Light Blue as computer controlled.
 
L

Logon

Guest
Dude the problem is that they are neutral they are programmed to run back to their spot put them in the control of a comp player 12 and it will work :D
 

Venv

Active Member
Reaction score
1
EXACTLY what i mean how do u make its so the spawned units when going to anothers place do not go back to spawn @-@ cus of steping in the exact region of the others?? do u use another unit and go if unit of unit type gets in range of 120.0 range of this unit then send them to point b?? idk but thats what iam wondering!
 

dem0n666

New Member
Reaction score
0
All this seems to fix is the returning portion of the problem. Now after fights the creeps that would normally return to their spawn just stand around instead. I see no way to reissue the attack-move order to attackers that didn't kill the target AFTER battle is over.

Is there really no fix for this? If not, how in the world does DoTA work?
 
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