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    Select Hero and Display Text

    Having a memory blank and cant remember how to make a quick trigger when someone selects a unit then it displays a text to the triggering player and not to all the players. this is what ive done atm but its to much :P to do for all heroes etc. Jack Skellington Events Player...
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    SpellBook Buttons

    Im trying to change where the spells in my spellbook go but they seem to random up. i tried looknig at other posts but they didnt help i added them to the spellbook in the way i wanted but they still go in a different order. i even changed the X and Y places to suit them where i want but...
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    Spellbook (Addng Stats)

    HEy im trying to make a spellbook which will have 5 different abilities inside it which will add different stats Str Agi Int Wis Con but everytime i try spells they never work. Are there certain spells i can use ? that cont collide with each other that dont show any kind of art just an...
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    Spawning Trigger/s help

    Heya im trying to make a spawning trigger which will trigger when an integer(variable) is greater then 0 there is 5 regions where i want 1 monster to spawn in each but i dont want them to keep spawning unless 1 of the monster gets killed which then i want it to be replaced after about 60...
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    Timer window trouble

    This is my timer winow start (its run from another trigger) Mission 1 Red Timer Events Conditions Actions Hero - Make Player 1 (Red) Heroes gain 0.00% experience from future kills Countdown Timer - Create a timer window for Mission_Red_Timer with title Time...
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    Leaderboard trigger help

    I'm looking to creating a leaderboard containing the following Players name / Number of players kills Name Kills Craigimus 26 Also having it well update when a player leaves to change the name of the player that left to Left or Quited or something. also instead of having...
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    All random Trigger help

    straight to business :P 29 heroes with possibility of having 30 heroes player types -random gives random hero between the 29 - 30 and doesnt let them -random again to get 2 heroes one hero per player. Also allrandom mode (after clicking a dialog button) doing the same...
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    Defense Hero Siege (Help Wanted)

    Thought i would make a quick hero siege I've finished the terrain (the basic part) but theres room to add things for events and such. Made 29 heros completed all the abilities and fixed stats up. Ive started some triggering. Setting all random Setting Pick mode Setting Easy...
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    RPG Wonderland Online RPG

    Recruitement for Wonderland Online RPG Based Off a game. Currently im in the starting period of the map ive made some equipment and some hp / sp healing items. Part of the terrain is done but there is still alot more to go, But the starting island in which you shouldnt leave to around lvl...
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    Damage/Defence Trigger Help

    Pretty much its a whole stat / equip system i need that increases the different types of damage. I'm trying to make a trigger which say you equip an item that gives +20 magic attack. Therefore it would increase all your spells by 20 and visa versa for defence equiping an item that gives...
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    Minigame Rayman Raving Rabbids (Recruiting)

    Well first thing is first im looking for a good trigger smart person and also someone thats good with model making. The map will be pretty much the same as the game on wii for anyone that doesnt know about it its 184 jam packed full of minigames kind of like mario party without the...
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    Picture Drawing Trigger

    Not very sure how to do this xD may not be possible but ill ask anyway i want to have a random picture (out of 6 or 7 different pictures) drawn on the ground using well smoke smudge ? or something that would work and you need to walk around the smoke smudges to make the picture kind of...
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    Spell / Keystroke Event Toss

    Im trying to make a trigger / spell / anything that can result in like a ring toss ? where you need to swing it around and toss it at the right time to throw it as far as you can depending on how fast you spin it. also to determine how far you throw it to show as a score. Any ideas on...
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    Display Time Taken To Do Something

    I need help making a trigger that will display a certain time taken to do a certain task Event - Unit Enters Finishing region Condition - Owner Of Trigger Unit Equal To Red Action - Disaply To Red Text Finished - ( Time Taken ) Also if the time beats a certain time to display...
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    Multiboard (Lives Bug) Help xD

    My Multiboard looks fine when you play on your own but when u play with others the lives go all nutty. Its like all the lives are connected into one but when i played my lives went from 20 to 16 to 4 to -28 then -30 then i eventually lost :S without letting any creeps go through. Ill post...
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    Spawning trigger Help

    I've made 30 levels but during the levels red's spawns first then blue then teal etc like its waiting for each spawn for each player before the next starts here is the spawning trigger Actions Countdown Timer - Start Level1Timer as a One-shot timer that will expire in 20.00 seconds...
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    Victory / Defeat Triggers

    Hey ive made victory and defeat triggers but when i play my map with others there was a message that kept poping up saying player 4 defeated ill post the 2 triggers and if anyone can let me know what i ned to change to make them work. its a tower defence and the food is the lives i want it so...
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    TD Mario Tower Defence

    Mario Tower Defence Stop the evil bowser from destorying the land of mario build towers and kill his minions before they reach the land of mario. If anyone wants to help out let me know so i can add you to the credits (if you help that is) people that made the models im using will be...
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    Unit Height Changing

    I have a unit thats height is 300 and i want it to change to 0 or even -50 is there a trigger that if the unit used an ability i can make taht unit go from 300 down to 0 over time ? like make it go down slow. (Mario entering a pipe) and (the same trigger but doing the opposite) (Mario exiting...
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    Victory Trigger

    I saw the other victory help thread but it didnt have what i need so i will ask here im making a TD and the last level has 1 boss and 8 mini bosses and i want victory to start once all the units spawned have died how would the trigger go so it all runs smoothly for each player.
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