Hey ive made victory and defeat triggers but when i play my map with others there was a message that kept poping up saying player 4 defeated ill post the 2 triggers and if anyone can let me know what i ned to change to make them work.
its a tower defence and the food is the lives i want it so once it hits zero you lose
and the victory is after you finish killing the units in the last level im pretty sure the victory works but im not sure just want it checked anyway.
the victory trigger is turned on when the last level starts and most of the creeps are out.
the defeat trigger is on all the time so maybe thats the problem with the defeat.
Thank you in advance.
its a tower defence and the food is the lives i want it so once it hits zero you lose
and the victory is after you finish killing the units in the last level im pretty sure the victory works but im not sure just want it checked anyway.
the victory trigger is turned on when the last level starts and most of the creeps are out.
the defeat trigger is on all the time so maybe thats the problem with the defeat.
Thank you in advance.
Code:
Defeated
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) Food used) Equal to 0
Then - Actions
Game - Defeat Player 1 (Red) with the message: Loser you suck.
Unit Group - Pick every unit in (Units owned by Player 1 (Red)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) Food used) Equal to 0
Then - Actions
Game - Defeat Player 2 (Blue) with the message: Loser you suck.
Unit Group - Pick every unit in (Units owned by Player 2 (Blue)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) Food used) Equal to 0
Then - Actions
Game - Defeat Player 3 (Teal) with the message: Loser you suck.
Unit Group - Pick every unit in (Units owned by Player 3 (Teal)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) Food used) Equal to 0
Then - Actions
Game - Defeat Player 4 (Purple) with the message: Loser you suck.
Unit Group - Pick every unit in (Units owned by Player 4 (Purple)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) Food used) Equal to 0
Then - Actions
Game - Defeat Player 5 (Yellow) with the message: Loser you suck.
Unit Group - Pick every unit in (Units owned by Player 5 (Yellow)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) Food used) Equal to 0
Then - Actions
Game - Defeat Player 6 (Orange) with the message: Loser you suck.
Unit Group - Pick every unit in (Units owned by Player 6 (Orange)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 7 (Green) Food used) Equal to 0
Then - Actions
Game - Defeat Player 7 (Green) with the message: Loser you suck.
Unit Group - Pick every unit in (Units owned by Player 7 (Green)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 8 (Pink) Food used) Equal to 0
Then - Actions
Game - Defeat Player 8 (Pink) with the message: Loser you suck.
Unit Group - Pick every unit in (Units owned by Player 8 (Pink)) and do (Actions)
Loop - Actions
Unit - Kill (Picked unit)
Else - Actions
Code:
Victory
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in VictoryRed <gen> owned by Player 12 (Brown))) Equal to 0
Then - Actions
Game - Victory Player 1 (Red) (Show dialogs, Show scores)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in VictoryBlue <gen> owned by Player 12 (Brown))) Equal to 0
Then - Actions
Game - Victory Player 2 (Blue) (Show dialogs, Show scores)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in VictoryTeal <gen> owned by Player 12 (Brown))) Equal to 0
Then - Actions
Game - Victory Player 3 (Teal) (Show dialogs, Show scores)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in VictoryPurp <gen> owned by Player 12 (Brown))) Equal to 0
Then - Actions
Game - Victory Player 4 (Purple) (Show dialogs, Show scores)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in VictoryYellow <gen> owned by Player 12 (Brown))) Equal to 0
Then - Actions
Game - Victory Player 5 (Yellow) (Show dialogs, Show scores)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in VictoryOJ <gen> owned by Player 12 (Brown))) Equal to 0
Then - Actions
Game - Victory Player 6 (Orange) (Show dialogs, Show scores)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in VictoryGreen <gen> owned by Player 12 (Brown))) Equal to 0
Then - Actions
Game - Victory Player 7 (Green) (Show dialogs, Show scores)
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in (Units in VictoryPink <gen> owned by Player 12 (Brown))) Equal to 0
Then - Actions
Game - Victory Player 8 (Pink) (Show dialogs, Show scores)
Else - Actions