I'm making multishot ability and i want it to shoot 2 additional missisles every 5/4/3/2 seconds , i thought that it's moderated in cooldown but it's not working.
So could anyone help me out with that ?
I need ability for my hero Rexxar. He will have ability that will take off 5% of his hp and heal Misha (his summoned bear) for 15% of it's hp.
I tried to trigger it but can't find how to get those %off and add % to Misha
I want to make ability like Troll Warlord in Dota which allows to switch between ranged and melee combat type.
My unit will be melee unit but i want him to make ability that allows him to become ranged for 30 sec. If this ability requies triggering just GUI..
Thanks.
So I'm making a map. I want each player to have diffrent units but they should be balanced so none is too imba.
I looked through browsers for unit balancer but didn't find anything so if someone knows where can i get it or any good way for balancing please post. +rep :)
So i'm making map full of minigames. Well it will be like Uther party or mario party, whatever, but with more new and fresh ideas. I would like to put a lot of fun minigames, really fun, I wan't players to laugh and play with hapiness.
So game begins with race. Wins player who first reaches...
If units builds a building he cant build another one. The best way would be hiding buildings icon in build list but when building dies it must be back there hope you got my idea.
I want to set that building would be controlable by 3 diffrent player but one of player must own that building. Building will have some spells ect. so i want those spells could be triggered by any of 3 players in team. First player is owner of building. I want building to be able to other player...
I am making 12 player map (2x2x2x2x2x2) every players gets Main building and hero. When main building is destroyed player is observer and can't play anymore but his teamamte still can. So i need trigger where i can make allied victory and also fixing it with player leaves game.
I've noticed that there is two type of attack speed. For example there is item which increases attack speed by 50 and item which increases it by 20%
I would like to know what is diffrence between thoose values.
Could someone give me a prototype of system how to make floating text with melee damage dealt and spell damage recived, also i would like to do it with healing aswell.
I would like to know how to make spell which is like Shadow Priests spell in dota.
Unit casts a spell on target allied unit making it unable to die - it recives damage but its hp can't go below 1hp... has anyone any GUI idea ?
I want to add Harvest ability to my hero but all ability slots are used by other spells and i want harvest be hidden because it takes other active abilities slot.
I made item which gives extra movespeed and gives blink ability. Problem is when i cast this blink ability cooldown isnt shown on item it just says that spell isnt ready yet.
So i wanted to know how to make that spells cooldown is shown on item. Thanks before :)
Hello, i wanted to know how to save hero in my campaign. I mean if it gets level 5 and boots of speed for example in next charpter he will have them aswell. GUI only thanks a lot.
So i wana to make spell be instantly caster for example there is such spells like thunder clap which needs about 0.5 sec while caster casts it is it possible to make it instant cast ???? +rep to helpers