How to make Spell be instantly cast

LmmcDarkY

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So i wana to make spell be instantly caster for example there is such spells like thunder clap which needs about 0.5 sec while caster casts it is it possible to make it instant cast ???? +rep to helpers
 

Komaqtion

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Try to remove any "Spell Animations" from the "Art - " fields ;)

Also, Berserk, and Windwalk are both abilities which have no cast-time ;)
 

kingkwong92

Well-Known Member
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Unit starts casting an ability
ability equal to thunder clap
set temp_loc = position of triggering unit
create thunder clap special effect at temp_loc
destroy last created special effect
play triggering unit's slam animation
queue triggering units stand animation
set temp_group = units within triggering unit matching <Your conditions>
Pick every unit in temp_group and
Loop
create 1 dummy for owner of triggering unit at temp_loc
give 3 second generic timer to last created unit
give Slow to last created unit
Set level of Slow for last created unit to level of thunder clap for triggering unit
Order last created unit to human sorceress slow picked unit
custon script: call RemoveLoaction(udg_temp_loc)
custon script: call DestroyGroup(udg_temp_group)

I think using the starts casting an ability will work better than starts the effect of an ability if you want it instant but may cause you some problems.
Change the slow buff to look like thunder claps buff
 

Tawnttoo

New Member
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36
Or, you might change "Art - Cast Backswing" and "Art - Cast Point" values to 0 of the unit in the OE. The unit casts spells instantly, but I think making it not cast instantly might need a casting time on the spell or making the unit wait by triggers.
 
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