Winning trigger

LmmcDarkY

New Member
Reaction score
1
I am making 12 player map (2x2x2x2x2x2) every players gets Main building and hero. When main building is destroyed player is observer and can't play anymore but his teamamte still can. So i need trigger where i can make allied victory and also fixing it with player leaves game.
 

HeX.16

Isn't Trollin You Right Now
Reaction score
131
Everytime a player leaves or is defeated then you MUST remove them from "All Players" else this wont work.
Trigger:
  • Winners Declared
    • Events
      • Time - Every 10.00 seconds of game time
    • Conditions
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Player 1 (Red) is in (All players)) Equal to False
          • (Player 2 (Blue) is in (All players)) Equal to False
          • (Player 3 (Teal) is in (All players)) Equal to False
          • (Player 4 (Purple) is in (All players)) Equal to False
          • (Player 5 (Yellow) is in (All players)) Equal to False
          • (Player 6 (Orange) is in (All players)) Equal to False
          • (Player 7 (Green) is in (All players)) Equal to False
          • (Player 8 (Pink) is in (All players)) Equal to False
          • (Player 9 (Gray) is in (All players)) Equal to False
          • (Player 10 (Light Blue) is in (All players)) Equal to False
        • Then - Actions
          • Game - Victory Player 11 (Dark Green) (Show dialogs, Show scores)
          • Game - Victory Player 12 (Brown) (Show dialogs, Show scores)
        • Else - Actions

And Example.
 

LmmcDarkY

New Member
Reaction score
1
But i also want that defeated players could observer game or even have some kind of ghost unit to wander around
 

HeX.16

Isn't Trollin You Right Now
Reaction score
131
Well that you will need red(example) to die then
Trigger:
  • Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
 
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