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  1. S

    Sky problems

    I've set a sky into my map, options but when I start the map, I can't see it. Anything I've forgot?
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    Problem occuring when testing map.

    When I click ctrl+F9, the map doesn't start, warcraftIII does and send me to main page. I use NewGen. Here's my spell code. scope Blink_strike initializer init globals //Editables constans private constant string MDL = "Abilities\\Spells\\Human\\Slow\\SlowCaster.mdl" private constant...
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    Tool tip program

    I know this stie contains a program to make tooltips. I can't find it. Link please, +rep
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    World Editor Language

    Please answer yes or no the the question below. Sevion and me found a way to change the World Edit language.
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    NewGen Problem.

    World Edit is closed, everything about wc3 closed. When I open NewGen Is tells me:
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    Spell Problems

    I have 2 problems occuring with this trigger. (I started vJass tonight...Means it's my first spell) Obiously + rep if you help me finding bugs :D scope Mass Entangle Root initializer Init globals private integer SPELL_LEVEL private player OWNER endglobals function C takes...
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    SquareRoot.

    I would like to know how Square Roots works. Does it need special editor etc..
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    Nothing Happens.

    It doesn't qork, why? Cold Slam Events Unit - A unit Begins casting an ability Conditions (Ability being cast) Equal to Cold Slam Actions Set CasterLocation = (Position of (Triggering unit)) Set UnitsInRange = (Units within 600.00 of...
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    Tutorial Custom World Editor

    N/A at the moment.
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    On/off

    How can I detect if an ability is on or off?
  11. S

    Problem

    I can't use locals in the group of units and I don't understand why. Help please.
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    Fast Help!

    I need fast help because my trigger is simple but i can't find the mistake function Cond takes nothing returns boolean return GetSpellAbilityId() == 'A001' endfunction Tell me this line is wrong, full code below. function Cond takes nothing returns boolean return...
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    Photoshop

    Which photoshop is better? 7.0 or cs3?
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    Syntax Error?

    I try to save my Jass spell but it doesn't work, why? //========================================================================== function C takes nothing returns boolean return GetSpellAbilityId() == 'A000' endfunction...
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    Icon TealBlood Icon

    This could be used in a map where you need a spell that specify blood or in a game that's futurist and contain martians. This icon's color is teal with black and gray background. I used Gimp to make it and i really hope you enjoy it. Here's a list of the tools I Used. Button Manager...
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    How it moves unit and make it increase hight?

    Here's a trigger that i took from dota: tiny toss. I wanted to know how he makes to movement and the high in this trigger. function Trig_Toss_Conditions takes nothing returns boolean if(GetSpellAbilityId()!='A0BZ')then return false endif if...
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    Tutorial Creep Spawn and Moving them.

    Intelligent Creep Spawn. By Simonake Purposes: This system has been created, to help you to make easier creep spawns and to help you moving them once created. (Very useful for Tower defenses). Triggers are leakless, Mui and shouldn't bug. It can bug when the Unit's collision size is too...
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    Does it leak?

    I created a Unit spawn and i wanted to know if the locations leaks. I use the same locations each seconds and they're set at the map initialization. Triggers zSpawn_UnitType = Unit Type Variable zTempSpawnPoint = The Location Spawning Events Time - Every 1.00 seconds of game...
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    Does it leak?

    I created a Unit spawn and i wanted to know if the locations leaks. I use the same locations each seconds and they're set at the map initialization. Triggers Spawning Events Time - Every 1.00 seconds of game time Conditions Actions For each (Integer A) from 1...
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    Trigger Leakless?

    Hi, I'm working on a Td and i wanted to know if this trigger was leakless. It send the unit to next region when they enter one. Red Regions Events Unit - A unit enters Red1 <gen> Unit - A unit enters Red2 <gen> Unit - A unit enters Red3 <gen> Unit...
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