When I click ctrl+F9, the map doesn't start, warcraftIII does and send me to main page.
I use NewGen.
Here's my spell code.
scope Blink_strike initializer init
globals
//Editables constans
private constant string MDL = "Abilities\\Spells\\Human\\Slow\\SlowCaster.mdl"
private constant...
I have 2 problems occuring with this trigger. (I started vJass tonight...Means it's my first spell)
Obiously + rep if you help me finding bugs :D
scope Mass Entangle Root initializer Init
globals
private integer SPELL_LEVEL
private player OWNER
endglobals
function C takes...
It doesn't qork, why?
Cold Slam
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Cold Slam
Actions
Set CasterLocation = (Position of (Triggering unit))
Set UnitsInRange = (Units within 600.00 of...
I need fast help because my trigger is simple but i can't find the mistake
function Cond takes nothing returns boolean
return GetSpellAbilityId() == 'A001'
endfunction
Tell me this line is wrong, full code below.
function Cond takes nothing returns boolean
return...
I try to save my Jass spell but it doesn't work, why?
//==========================================================================
function C takes nothing returns boolean
return GetSpellAbilityId() == 'A000'
endfunction...
This could be used in a map where you need a spell that specify blood or in a game that's futurist and contain martians.
This icon's color is teal with black and gray background. I used Gimp to make it and i really hope you enjoy it.
Here's a list of the tools I Used.
Button Manager...
Here's a trigger that i took from dota: tiny toss. I wanted to know how he makes to movement and the high in this trigger.
function Trig_Toss_Conditions takes nothing returns boolean
if(GetSpellAbilityId()!='A0BZ')then
return false
endif
if...
Intelligent Creep Spawn.
By Simonake
Purposes:
This system has been created, to help you to make easier creep spawns and to help you moving them once created. (Very useful for Tower defenses). Triggers are leakless, Mui and shouldn't bug. It can bug when the Unit's collision size is too...
I created a Unit spawn and i wanted to know if the locations leaks. I use the same locations each seconds and they're set at the map initialization. Triggers
zSpawn_UnitType = Unit Type Variable
zTempSpawnPoint = The Location
Spawning
Events
Time - Every 1.00 seconds of game...
I created a Unit spawn and i wanted to know if the locations leaks. I use the same locations each seconds and they're set at the map initialization. Triggers
Spawning
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1...
Hi, I'm working on a Td and i wanted to know if this trigger was leakless. It send the unit to next region when they enter one.
Red Regions
Events
Unit - A unit enters Red1 <gen>
Unit - A unit enters Red2 <gen>
Unit - A unit enters Red3 <gen>
Unit...