Giantpanda
New Member
- Reaction score
- 1
Okay so, as the title suggests, i have two issues i've encountered while making my map.
1) I made a slightly modified version of windwalk, and i don't want it to deal any bonus damage. I unticked the 'backstab damage' box and set backstab damage to 0 but when i attack somebody it still does the red floating text and says 0.
2) This is actually a big issue unlike the first one. So i have made a fair few bosses, and these bosses have some unique moves, all of which are not related to an ability, they are just triggers. So as an example i'll give you this:
The problem is that when he revives it doesn't work anymore. Any suggested fixes would be great. I'll give u rep
1) I made a slightly modified version of windwalk, and i don't want it to deal any bonus damage. I unticked the 'backstab damage' box and set backstab damage to 0 but when i attack somebody it still does the red floating text and says 0.
2) This is actually a big issue unlike the first one. So i have made a fair few bosses, and these bosses have some unique moves, all of which are not related to an ability, they are just triggers. So as an example i'll give you this:
Trigger:
- Ghost 1
- Events
- Unit - Ghost of Taran Glade 0117 <gen>'s life becomes Less than 2000.00
- Conditions
- Actions
- Special Effect - Create a special effect at ((Position of Ghost of Taran Glade 0117 <gen>) offset by (400.00, 0.00)) using Abilities\Spells\Items\TomeOfRetraining\TomeOfRetrainingCaster.mdl
- Unit - Cause Ghost of Taran Glade 0117 <gen> to damage circular area after 0.00 seconds of radius 50.00 at ((Position of Ghost of Taran Glade 0117 <gen>) offset by (400.00, 0.00)), dealing 250.00 damage of attack type Spells and damage type Normal
- Then that is copied for basically every direction
- Events
The problem is that when he revives it doesn't work anymore. Any suggested fixes would be great. I'll give u rep