a Quest question

Weirdoze

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i've surfed around threads and found many handling my problem: making quests player specific.
But.. I didn't get much out of those..(maybe i'm too dull)

So, I would be very pleased to get a sollution which is "a non-JASS-knowing-person" friendly and won't cause "desync" (<-- I know that's a bad thing :D) ofcourse a working sollutin equals to +rep =)
 

Weirdoze

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2 questions:
1. Will that work in an ORPG with 8 players? (can it be so simple?!)

2. "//Some GUI Actions that won't desync" what actions wont and what will:D?
 

WilliamPa

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How would it be for one player then? All quest actions are for all players if i am correct.

BJ means Blizzard JASS, most GUI actions are BJs, JASS has natives/actions which are not BJ's and have different entry values.
 

Weirdoze

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JASS:
Custom Script: if GetLocalPlayer() == Player(&lt;Player #-1&gt;) then
//Some GUI Actions that won&#039;t desync
Custom Script: endif


SO WILL THAT WORK OR NOT :D?!

Edit: btw, i think the easiest way is like 1 of u guys does this kinda trigger:

First u take a guest from a dude, then you go kill 3 gnolls and then u go back to the dude and he gives u the reward and the quest is locked from that player whom completed the quest. please :)?

Edit2: a trigger that won't desync :p

You don't guess how much this would help all the ppl who can't JASS and want to make this kind of quests =))
 

WilliamPa

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With Quest - Create action in it, it will most likely desync(according to some guy who tested it)
 

_whelp

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How would it be for one player then? All quest actions are for all players if i am correct.

BJ means Blizzard JASS, most GUI actions are BJs, JASS has natives/actions which are not BJ's and have different entry values.

Show it only in the GetLocalPlayer() block?
 

XxShadyxX

I abused the rep system.
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The thing with GetLocalPlayer is that you can show a quest for one person.
It works, but.... You can not use it in a loop. The loop only sets player red for some odd reason.
 

Olyvian

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The thing with GetLocalPlayer is that you can show a quest for one person.
It works, but.... You can not use it in a loop. The loop only sets player red for some odd reason.

Why would you set it in a loop if you only want to show it to one player?
 
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