Hey, ive been making a game for a long time now but ive gotten stuck on something..
I need a trigger that damages a random point.
Ill show what i would like the trigger to be like, also showing where i need help with the trigger.
Now i also need alot of help with this one
I probably have to use a different trigger for this, not sure, but I want to make the trigger damage people still in the area that had the random effects. I just need to know how to make it work and go to the right place.
Sorry if this post is a little hard to understand... not easy to explain the problem :banghead:
I need a trigger that damages a random point.
Ill show what i would like the trigger to be like, also showing where i need help with the trigger.
Trigger:
- Events
- Time - Every 1.50 seconds of game time
- Actions
- Special Effect - Create a special Effect at (Random point in Region 184 <gen>) using (spell Effect)
- Wait 3.00 seconds
- Special Effect - Create a special Effect at (Here's a part where i need, i need this special Effect to happen where the first special Effect happened, how?) using (spell effect)
- Unit - Cause (Triggering Unit) to damage circular area after 0.00 seconds of radius 100.00 at (Target point of Ability being cast), dealing 350.00 damage of attack type Spells and damage type Normal
Now i also need alot of help with this one
Trigger:
- Unit - Cause (Triggering Unit) to damage circular area after 0.00 seconds of radius 100.00 at (Target point of Ability being cast), dealing 350.00 damage of attack type Spells and damage type Normal
I probably have to use a different trigger for this, not sure, but I want to make the trigger damage people still in the area that had the random effects. I just need to know how to make it work and go to the right place.
Sorry if this post is a little hard to understand... not easy to explain the problem :banghead: