ok, i did what i was told to do before which i will post anyways just to double check if i did it right. MY problem is that in lvl 1 they spawn but it doesnt switch to lvl 2... im so confused what to do...
the trigger just to double check...
now what trigger i think messed up...
the variable numberunits is set as
the trigger just to double check...
Code:
levels
Events
Time - SpawnTimer expires
Conditions
Actions
Set level_units[1] = Spider
Set level_units[2] = Timber Wolf
Set level_units[3] = Dark Troll Trapper
For each (Integer A) from 1 to 51, do (Actions)
Loop - Actions
Wait 1.00 seconds
Unit - Create 1 level_units[level] for Player 2 (Blue) at (Center of Region 000 <gen>) facing Default building facing degrees
Unit - Create 1 level_units[level] for Player 2 (Blue) at (Center of Region 012 <gen>) facing Default building facing degrees
now what trigger i think messed up...
Code:
round1
Events
Game - numberunits becomes Equal to 0.00
Conditions
Actions
Game - Display to Player Group - Player 1 (Red) the text: (Congradulations for completing Level + (String(level)))
Player - Add ((level x 5) x 5) to Player 1 (Red) Current gold
Set level = (level + 1)
Game - Display to Player Group - Player 1 (Red) the text: The next round will...
Countdown Timer - Start SpawnTimer as a One-shot timer that will expire in 30.00 seconds
the variable numberunits is set as
Code:
Set numberunits = (Real((Player 2 (Blue) Food used)))