Sud
"[If life=Dota] I'd have quit long ago" -- Acehart
- Reaction score
- 64
Well, you don't really have much of an argument either; your sitting on a 3 meg map, the size of a small campaign.
A campaign that small raises my eyebrow, especially since you don't have that battle.net 4 meg map limit to work with.
I'm not too worried, though. Even if I stripped all the custom content out of my map, I will still be left with a map bigger than dota, which still doesn't fit in your size constraints. A World Ablaze is 2 megs. Tides of Blood is 1.6 megs. Good AoS maps don't come light, if you want something with a 50kb filesize, you severely limit yourself. But that's your choice. I get complements constantly about the models I've put in my map because I have very good taste.
Really, I don't know why you would have a view like that. It's almost equivalent to someone saying "I'm not going to play Ryoko TD because it's not popular like Skibi". Get 2-3 people together on a team who have the map, and the download is piddly time out of your day. Boot slow DLers.
If you look around http://maps.worldofwar.net and other sites, you'll see plenty of flames over maps that are even 1 meg. After a point, it becomes a burden.
Oh yeah, that's the site where if you try to sign up to submit a map, it's broken and won't validate you, and when you email an admin (and several more) you never receive an email back in reply. I think I'll ignore anything that site has to say.
Yepp, dota is 1.8 megs. And still never allow DL. Dota well established and can easily be downloaded from allstars as well. Being well established, others are willing to wait. 95% of them just get booted. Usually by 56K and I.
56k can attest to the fact that the download doesn't take very long at all, as he's been in a few of my games. If you're not willing to wait a couple minutes, well, I can only shrug my shoulders. I can't make a 50 kilobyte map out of this, and I can't grant it instant popularity.
You can make a winning map without excessive skins, imports, or music. Perhaps one day you'll see that, and let go of some of the extras that just don't make the game.
The imports are only about 25% of the map's size, and they enhance more than their size detracts. Even with their removal, it's still left with a map you won't play, so given the choice to have better content or worse content in a map you won't play, I guess I'll go with better content.
There are lots of valid points here.
You have made one point, or presented one anyways. The map is too big. I disagree. There are two "winning" AoS maps out right now, and they are dota and ToB. Both are around 1.6-1.8megs. I have a version of Land of Legends that I believe is very recent, it is semi-popular AND it is 3.9mb, and it is still being played on B.Net, so I would tend to disagree with you that size is the amount of a problem you make it out to be.
Really wish I could custom tailor this to your specific needs, but it's just not a reality given what you're asking for.