Creeps Unite!

worldeditors

Cool Member
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Haha...great work on the map. Tried it with my bro, and I used Lava Lord :D. Lol. I have to admit that it is a little too imba. Try to nerf it down a little. Other than that, great work!
 

denmax

You can change this now in User CP.
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155
WHY IS THIS MAP HIDDEN?

Okay, I'll try testing it..
 

darkRae

Ueki Fan (Ueki is watching you)
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173
Err... because :
1. Exams prevent me from posting (but I still post in WE Help Forum??)
2. I don't know what to post about, see my last post, it was just a reply.
3. A lot of things to think for this map, can't decide.
4. No decision, no updates.
5. No updates, no posts.
6. And the thread won't move to the top.
7. Don't know :p The Thread's got Permanent Invisibility.
8. I'm just planning on fixing something (the next time I got to WE) then I'll update it.
9. DotA Addiction woot :D <= can't do anything with it
 

darkRae

Ueki Fan (Ueki is watching you)
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(consider this as a bump, and I think this should be separated anyway)

The update is finished!
Creeps Unite! v1.04

Changelog:
Changelog for Creeps Unite! v1.04 :
- Recovered Rae's old Permanent Immolation. Shadow Arena is too buggy for me.
- Or we can say that it has a bug that is so difficult and I have tried lots of times to figure it out.
- But no result.
- I forgot to put DAMAGETIP_NONE for Unarmored armor type. Now it's put.
- The same with Normal armors and attacks.
- I forgot to give Locust ability to Shadow Arena. Damn. The older I get, the easier I forget things.
- But it is removed, so it doesn't matter.
- Improved Shadow Jump a bit.
- Fixed Requiem's tooltip.
- Increased Requiem's mana cost from 180 to 200.
- Increased Requiem's cooldown from 150 to 160.
- Decreased Requiem's duration from 50 to 40.
- Decreased Disease Cloud's duration from 150 to 60.
- Increased Disease Cloud's damage from 7 to 8.
- Increased number of targets hit of Thunder And Lightning from 16 to 20.
- Changed Living Flame to have different damage each level, resulting in a mini-nerf.
- 55/65/75 initial damage and 20/25/30 damage per second.
- Increased Inferno's casting time from 1.5 to 1.8 at all levels.
- Updated Nova's tooltip. It does not damage buildings.
- Decreased darkRae's cooldown from 110 to 95.
- Changed Shadowdancer's icon.
- Decreased Warp's cooldown from 3 to 2.
- Increased Dagger of Escape's gold cost from 500 to 600.
- Changed Phantom Thief's description a bit.

Download in the first page :) Have fun!

1000th Post w00t :D:D
 

darkRae

Ueki Fan (Ueki is watching you)
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The Shadow Arena has 3 abilities, which are disabled by default.
And then, when the Hero learns the spell, a research is done to enable/level the ability.

However, no matter how I try, there's always an ability that is :
-- supposed to be enabled that time but didn't
-- supposed to be disabled that time but didn't

Anyway, Immolation suits a Demon Hunter model better :D
I also have a burning passion :p
 

darkRae

Ueki Fan (Ueki is watching you)
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But units with Locust cannot be picked by 'Units in Region matching etcetc..."
And if I remove the Locust and make it Invulnerable, but disabling select-ability, it will look strange (exceptions for Meteor Rain, I was desperate for that)
 

R@i_no_Wyrm

New Member
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43
make the skill based off shockwave or something with no effect and make the unit via trigger. Locusts can be picked by 'Last Created Unit'
 

darkRae

Ueki Fan (Ueki is watching you)
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173
There'll be some kinda bump.
(next you're telling me to use Far Sight :rolleyes:)

Anyway, Permanent Immolation was his old 3rd skill, and I prefer that one much.
So I choose Permanent Immolation.
A skill that increases your IAS, decreases enemy's armor and spell-casting ability is too imba for a Shadowdancer who already kills so fast :rolleyes:
(read previous pages, someone stated that Shadowdancer kills creeps very fast)
 

darkRae

Ueki Fan (Ueki is watching you)
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It still has a connection to previous post(s), so it's not a spam either.
 

darkRae

Ueki Fan (Ueki is watching you)
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But this one is considered BUMPing.
I'm just returning this to the first page.
 

darkRae

Ueki Fan (Ueki is watching you)
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Probably the last BUMP before the next update.
This thread is getting lonely.
The next update is scheduled to be on Christmas (25th December)
 

Sooda

Diversity enchants
Reaction score
318
> But units with Locust cannot be picked by 'Units in Region matching etcetc..."

Though 'Pick units owned by Player' also gets units with Locust. Do simple test on empty map and it should pick unit with Locust ability. If you know JASS you could then use ForGroup to check does FilterUnit() has 'Aloc' if it has get with GetUnitX() and GetUnitY() unit coordinates. Then check does coordinates are in rect (Region in GUI). If yes you can do whatever you want to that unit because it is in your region.
 

darkRae

Ueki Fan (Ueki is watching you)
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173
Ah, I've already known that one, but still, I'll keep the Permanent Immolation.
Thanks anyway :)
(have you played the game? comment? :))
 

R@i_no_Wyrm

New Member
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43
As cool as ever... but it lacks other optional features... Like quest, other way to break in... etc.
I bet everyone feel as I am. (it's rather boring after you played it about 10~15 times):eek:

I still play but somehow I feel like I wanna play and try another game after 5-9 minutes... or uses cheats to get the fun. Try add some more features.

Good Luck:D
 

darkRae

Ueki Fan (Ueki is watching you)
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173
> Like quest, other way to break in... etc.

This is not an RPG o_O

> Try add some more features.

You can suggest it here, but note that I have the right to reject it :p
 

R@i_no_Wyrm

New Member
Reaction score
43
I mean how to win easier like some sort of really unique items to make creeps blink...

Oh, okay then I you reject it. No prob; just a mere suggestion.
 
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