Creeps Unite!

D

divine_cr0ss

Guest
Played the map with my friends.
Forest Giant skills are, kinda boring I think.
Have any more updates with this one?
 

darkRae

Ueki Fan (Ueki is watching you)
Reaction score
173
(victory_warfare.mp3) (play it when you're reading this)

The update is finished!
Creeps Unite v1.02b
Special Halloween Version (31st October)

Changelog for Creeps Unite! v1.02b :
- For this Halloween (31st October), Creeps Unite uses a custom loading screen (that's why it's bigger)
- The Loading Screen will be removed in the next version.
- The Loading Screen has bad quality, I can make it in better quality, if you'd like Creeps Unite to be 2.2 MB in size.
- I made the Loading Screen myself, and the main cause of the bad quality is that WC3 resized it thus blurring it.
- So it's not my fault. I can give you the original uber-cool 800x600 picture if you want.
- I wish WC3 Map Optimizer could optimize this map without protecting it.
- Now if your tower kills a unit, you'll also get EXP (previously you don't) Thanks to Luke :D
- All triggered spell damage is now considered Magic damage (reduced by Resistance and blocked by Immunity)
- Announcement: I'm going to remake Elemental Warrior due to its weaknesses.
- If more than 10 people object it, then I will keep Elemental
Warrior the way it is now.
- Changed Spirit of Alesia's description.
- Changed Bounty Archer's description.
- Changed Shadowdancer's description.
- Changed Elemental Warrior's description a bit.
- Fixed Boulder Bomb's issue where a unit won't be stunned or damaged if the Hero moves directly after casting.
- Increase Boulder Bomb's missile speed from 700 to 1000.
- Increased Boulder Bomb's mana cost from 100/110/120 to 100/120/140.
- Reduced Crushing Wave's cooldown from 9.5/10.0/10.5 to 9.5/9.0/8.5
- Increased Crushing Wave's mana cost from 110/110/110 to 110/115/120.
- Added some animation to Messenger From Hell's spells.
- Reduced Meteor Rain's interval damage from 80 to 60.
- Improved Seikuu's visual effects a bit. You'll never know 'til you see it.
- Improved darkRae's visual effect when transforming.
- Reworked Rae's 3rd spell.
- Reworked Lightning Armor. Now it works primarily as a counter, not like Permanent Immolation.
- Fixed Living Flame's bug with 3 sec cooldown in all levels. Now it works properly at 3/2/1 cooldown.
- Nah, I increased Living Flame's cooldown from 3/2/1 to 3.00/2.25/1.5 and also changed the tooltip.
- Increased Drenzel's cooldown from 0.2 to 0.3
- Made some units un-Devour-able (Maoh, Requiem, Hell Beast, Titanus, Doom)
- Reduced Requiem's Disease Cloud duration from 300 to 150.
- Reduced Requiem's Disease Cloud damage from 10 to 7.
- Fixed Natural Strength's tooltip.
- Changed Forest Giant's Giant's tooltip.
- Reduced the number of Ogres spawned from Nether Gate from 10 to 8. The tooltip was also changed.
- Fixed Rutile's cast range. Now it is equal to Dark's attack range (100).
- Changed Vanish's tooltip. Now it shows its max range (700/850/1000).
- Increased Prominent Strike's casting range from 600/800/1000 to 700/900/1200.
- Decreased Prominent Strike's casting time from 0.7/0.6/0.5 to 0.70/0.55/0.40 sec.
- United We Stand doesn't affect Air units any longer.
- United We Stand now gives 10% bonus damage instead of 20% passively.
- Changed Rocket Barrage's tooltip. Now it displays its max range (900/1000/1200).
- Reduced Forest Giant's base attack cooldown from 3.35 to 3.15.
- Reduced Forest Giant's base damage from 48-66 to 35-45.
- Changed 876 Year Tauren's Endurance Aura so that it increases 20% ATK speed from 25%.
- Greatly altered Forest Giant's stats growth. Now it loses 0.4 AGI per level.
- Now Moonlight increases 90% damage (before: 80%) and lasts 35 seconds (before: 25 sec) and reduces 15% ATK speed (before: 20%)
- Decreased Hell Beast's Hell Aura's movement penalty from 60% to 40%.

Download in the first page :rolleyes: took me long enough to finish this
If you want to see the original loading screen picture (that isn't stretched or anything, still in perfect form)
Follow this link (http://i15.tinypic.com/6f5ws1y.jpg)

@divine_cross
Exactly.

@
R@i_no_Wyrm
Don't forget feedbacks^^
(btw, our names are similar, R@e and R@i) :p
 
D

divine_cr0ss

Guest
Nice loading screen.

Still haven't play it. Kinda busy right now. But I'll definitely play it.
 

R@i_no_Wyrm

New Member
Reaction score
43
hey, nice game. You're a great WE player aren't you? I'll download it the new version now.

4 the name, Rai I use means lightning I love the most :D
What about yours?
 
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divine_cr0ss

Guest
The name R@e came from his friend, that seldom see him.

Kinda off topic here. --"
 

R@i_no_Wyrm

New Member
Reaction score
43
ha, let me guess; you're his friend:D
btw for the creeps unite, I got a question (haven't tried it yet) If we're in the orcs then select the human hero what'll happens?
 

darkRae

Ueki Fan (Ueki is watching you)
Reaction score
173
The name darkRae has its own history... let me know if you want me to tell a loooong story about it.

About the question:
Nothing special will happen. Forest Creeps player can choose Heroes from Human Tavern, and The Alliance player can choose from Creeps Tavern. I just made different Taverns because they have different backgrounds.

> hey, nice game. You're a great WE player aren't you?
Thanks :)
 

waaaks!

Zinctified
Reaction score
256
ok i played, but still havent seen some bugs, i only think that the elemental warrior's? requiem is kinda imba
 

R@i_no_Wyrm

New Member
Reaction score
43
tell me! PM me!:D
Hey for the ueki... I got an idea. What about making a galiper from polymorph. (the cinematic box really looks like it):D
 

darkRae

Ueki Fan (Ueki is watching you)
Reaction score
173
Actually, it's called Gulliver. You know, due to English-Japanese alignment (you know Rai, that means you know Japanese, and you've gotta know about this, ne?)

Why Gulliver? Seikuu is not good enough? =) If I use Polymorph to change the target into a box, that'll look strange as the box can rotate around. Kurogane, Ranma, Seikuu, and Maoh are good.

Elemental Warrior's Requiem is a super strong unit. It lasts 50 sec and has 150 seconds cooldown. But imagine if I took that away from Tyoril (Elemental Warrior) his Storm, Earth, and Fire cannot do anything when facing a Hero, except Stunning, Slowing, and Mana Burning, and sort of hitting (which deals small damage)
So his Ultimate is the.... ultimate (yes, that's the reason why it is called an Ultimate)

However, the only concern I have is about its Devour ability. That, is probably the cause of its imbaness (well, imagine you have bought a lot of units from the Portal, then they're eaten one by one by Requiem) Maybe I'll increase the cooldown of Devour and the damage it deals per second.

And I suspect bugs in Shadowdancer's 3rd spell.
 

R@i_no_Wyrm

New Member
Reaction score
43
Hey, that's good too. Just give suggestions:D
Don't take it seriously.
What? Gulliver? I think it's spelled ga-ri-pa-ru or something like that...
And I like the seikuu's idea. Yeah fly!:D
And how can you make the loading screen? cut if from the WE's view? It's cool:shades:

I wanna say thanks, I learnt a lot from that creeps unite (especially finding things in game interface) and I hope it develop well. Good luck!
 
D

divine_cr0ss

Guest
... I've just realized this. The last tower is pretty strong, that's okay.

And the other tower when in late game, It's kinda weak. Why don't you give them some upgrades on attack within a duration?

... And Chameleon, I think it's quite balance now that it's a unit. (I player 1.00 and 1.02b only)
 
D

divine_cr0ss

Guest
Please don't consider this as a double post.

I hope it develop well. Good luck!

For your consideration, this map is made by him just a coincidence, lol...

He just makes this map to flood many custom spells. RofL...

Overall, He's a nice WE ^^
 

darkRae

Ueki Fan (Ueki is watching you)
Reaction score
173
If you don't want to Double-Post, just edit your post.

@R@i
Yup. I made the loading screen by screenshooting from WE.

@divine_cross
Why would anyone want a tower to be suddenly strong and kill you in a few hits?
 

R@i_no_Wyrm

New Member
Reaction score
43
nah, you've got a point there. It'll be better if we make the first tower is weaker than the last tower.
 
D

divine_cr0ss

Guest
Well, yeah.. I guess you're kinda right ^^...

Ow yeah, nice custom icons you have for the Mimicry :shades: ^^
 
D

divine_cr0ss

Guest
B~u~m~p

No more posts?
Any more updates for your map?

Here's a suggestion you don't have to do:
-Make a random race for a random duration in the middle of the map.
 

darkRae

Ueki Fan (Ueki is watching you)
Reaction score
173
>_>
D00d, don't expect updates so soon.
It's just a week after the last update.
There's no bug/imbalance reports anyway, so the next thing I'm going to do is remake Elemental Warrior, add 1 Hero, and... I dunno what else to do. Pray to God (?) :p
 

R@i_no_Wyrm

New Member
Reaction score
43
A suggestion : The Wolf Extra-ordinary's jigoku no ude, I think It'll be more matching to his description (...that the ones who fight him can't move until nearly killed...) if you make it like entangling roots.
(Wow, What a hand of hell!)
So The normal units will take 35 dmg per seconds and the heroes will take 75 damage per seconds... just another suggestion...

And for the troll hydro mage's ocean : Who'll thought you just simply made it by a LOCUST SWARM!???? Hehe this means you've mastered that skill constants. I think you use 2-3 triggers for that.:D
 
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