Karawasa
Element Tower Defense
- Reaction score
- 38
Ya I think I am going to keep the %'s the same. Too much balance complications changing them.
that was memrchak said:The guy who suggested the whole concept of elemental damage had an idea of determining which damage type a hybrid would do. You take the dominant element
Poison = Water+Darkness, as darkness beats water, it should do Dark damage
Money = Light + Earth, as earth beats light, it should do Earth
For triple, I'm not sure how it would work...
Flamethrower = Fire + Earth + Darkness, none of them beats another, though it seems pretty clear to me that it does fire damage.
Laser = Light + Dark + Earth ... Earth beats light beats darkness... but it seems obvious to me that it should do LIGHT damage.
So I guess that method doesn't work.
Converting more of the hybrid towers to elemental damage types will discourage players from focusing on any one hybrid tower, which in principle is a good thing.... I think
As a side note, based on that dude's comment, Do you think that storm tower slows TOO much? Likewise, does Glacier slow TOO much? What about Roots tower? Is entangling roots unbalanced by its very nature of stopping the unit?
Freya Erdane said:Hey, this is a good game, and I've an idea for the element damage.
Idea 1:
If the tower ex: water+fire, its deals random damage between water dmg/fire dmg
OR
Idea 2:
The main base tower. So if a steam tower built from fire, its deals fire dmg, if from water, it deals wtr dmg.
Seems difficult to made, Anyway, till this time, this game still one of the greatest TD I've ever played (Im lose in the 45th level at normal difficulty... Im not too good at TD). Err, but I wanna ask, why there are different element tower, but same effects?
Example:
Ice tower(slows)
Venom tower(slows)
Karawasa said:Idea 1 is too hard to do, if not impossible..