BlargIAmDead
New Member
- Reaction score
- 25
My last map, "Elfhame" (www.thehelper.net/forums/showthread.php?t=41075), wasn't as well-received as I hoped, partly because a lot of potential testers didn't like the idea of non-Warcraft elves. With that in mind, I decided my next melee map would conform to Warcraft as much as possible, while still retaining enough originality to make it interesting.
As far as I know, nobody's made a map where you can play as the Murlocs.
"Murfolk" is a four-player melee map with two teams: two Naga players in the north, and a Murloc and Makrura player in the south. Most of the units are unchanged from their Warcraft stats, though I have had to make some exceptions for the sake of gameplay:
- The Makrura Tidal Lord and Sea Giant Behemoth are now Makrura heroes.
- The Murloc Sorcerer from the Frozen Throne demo has been given more spells.
- Murloc Tiderunners are now the workers for the Murlocs.
- The Makrura have several custom units, including two kinds of hydra, a worker crab, and a "transport turtle".
- Food costs for the Murlocs have been reduced, to give them that "evil ganking b******s" feel.
So download, play, and enjoy! What did you like best? What could be improved? Do costs or units need tweaking? Let me know what you think!
As far as I know, nobody's made a map where you can play as the Murlocs.
"Murfolk" is a four-player melee map with two teams: two Naga players in the north, and a Murloc and Makrura player in the south. Most of the units are unchanged from their Warcraft stats, though I have had to make some exceptions for the sake of gameplay:
- The Makrura Tidal Lord and Sea Giant Behemoth are now Makrura heroes.
- The Murloc Sorcerer from the Frozen Throne demo has been given more spells.
- Murloc Tiderunners are now the workers for the Murlocs.
- The Makrura have several custom units, including two kinds of hydra, a worker crab, and a "transport turtle".
- Food costs for the Murlocs have been reduced, to give them that "evil ganking b******s" feel.
So download, play, and enjoy! What did you like best? What could be improved? Do costs or units need tweaking? Let me know what you think!