Eye candy ideas needed for my ultimate spell

Kazuga

Let the game begin...
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110
Hi there, my friend wanted me to make a cool lightning type of ultimate attack that will sacrifice yourself but take everything within range with you. The spell has started to take form but we don't like the special effects at all and we are all out of ideas.
Code, might leak and isn't mui atm.
Code:
Ultimate
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Force of lightning 
    Actions
        Set UltimateCaster = (Triggering unit)
        Set UltimateCasterPoint = (Position of (Triggering unit))
        Unit - Add Spell Immunity to (Triggering unit)
        Unit - Create 1 Ultimate dummy for (Owner of (Triggering unit)) at UltimateCasterPoint facing Default building facing degrees
        Set UltimateDummy = (Last created unit)
        Set UltimateRegion = (Region centered at UltimateCasterPoint with size (400.00, 400.00))
        Environment - Create at UltimateRegion the weather effect Ashenvale Rain (Heavy)
        Set UltimateWeather = (Last created weather effect)
        Environment - Turn UltimateWeather On
        Unit - Make (Triggering unit) face 270.00 over 0.00 seconds
        Set UltimateInteger2 = 45
        Special Effect - Create a special effect attached to the origin of (Triggering unit) using Abilities\Spells\Orc\LightningShield\LightningShieldTarget.mdl
        Set UltimateSpecial = (Last created special effect)
        Unit - Add Crow Form to (Triggering unit)
        Unit - Remove Crow Form from (Triggering unit)
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (((Triggering unit) is alive) Equal to True) and ((Current order of (Triggering unit)) Equal to (Order(tranquility)))
            Then - Actions
            Else - Actions
                Trigger - Run Interupt <gen> (ignoring conditions)
                Skip remaining actions
        Wait 1.00 seconds
        Animation - Change (Triggering unit) flying height to 400.00 at 200.00
        Wait 1.00 seconds
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (((Triggering unit) is alive) Equal to True) and ((Current order of (Triggering unit)) Equal to (Order(tranquility)))
            Then - Actions
            Else - Actions
                Trigger - Run Interupt <gen> (ignoring conditions)
                Skip remaining actions
        Special Effect - Destroy UltimateSpecial
        Set UltimateLightningPointA = (UltimateCasterPoint offset by 300.00 towards 215.00 degrees)
        Set UltimateLightningPointB = (UltimateCasterPoint offset by 300.00 towards 90.00 degrees)
        Lightning - Create a Chain Lightning - Primary lightning effect from source UltimateLightningPointA to target UltimateLightningPointB
        Set UltimateLightning[1] = (Last created lightning effect)
        Custom script:   call RemoveLocation (udg_UltimateLightningPointA)
        Set UltimateLightningPointA = (UltimateCasterPoint offset by 300.00 towards 320.00 degrees)
        Lightning - Create a Chain Lightning - Primary lightning effect from source UltimateLightningPointB to target UltimateLightningPointA
        Set UltimateLightning[2] = (Last created lightning effect)
        Custom script:   call RemoveLocation (udg_UltimateLightningPointB)
        Set UltimateLightningPointB = (UltimateCasterPoint offset by 300.00 towards 165.00 degrees)
        Lightning - Create a Chain Lightning - Primary lightning effect from source UltimateLightningPointA to target UltimateLightningPointB
        Set UltimateLightning[3] = (Last created lightning effect)
        Custom script:   call RemoveLocation (udg_UltimateLightningPointA)
        Set UltimateLightningPointA = (UltimateCasterPoint offset by 300.00 towards 20.00 degrees)
        Lightning - Create a Chain Lightning - Primary lightning effect from source UltimateLightningPointB to target UltimateLightningPointA
        Set UltimateLightning[4] = (Last created lightning effect)
        Custom script:   call RemoveLocation (udg_UltimateLightningPointB)
        Set UltimateLightningPointB = (UltimateCasterPoint offset by 300.00 towards 215.00 degrees)
        Lightning - Create a Chain Lightning - Primary lightning effect from source UltimateLightningPointA to target UltimateLightningPointB
        Set UltimateLightning[5] = (Last created lightning effect)
        Custom script:   call RemoveLocation (udg_UltimateLightningPointA)
        For each (Integer UltimateInteger) from 1 to 3, do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (((Triggering unit) is alive) Equal to True) and ((Current order of (Triggering unit)) Equal to (Order(tranquility)))
                    Then - Actions
                    Else - Actions
                        Trigger - Run Interupt <gen> (ignoring conditions)
                        Skip remaining actions
                Animation - Play (Triggering unit)'s spell animation
                Special Effect - Create a special effect attached to the chest of (Triggering unit) using Abilities\Spells\Undead\DeathPact\DeathPactTarget.mdl
                Special Effect - Destroy (Last created special effect)
                Wait 1.00 seconds
        For each (Integer UltimateInteger) from 1 to 10, do (Actions)
            Loop - Actions
                Set UltimateInteger2 = (UltimateInteger2 + 45)
                Set UltimatePoint = (UltimateCasterPoint offset by 256.00 towards (Real(UltimateInteger2)) degrees)
                Special Effect - Create a special effect at UltimatePoint using Abilities\Spells\Other\Monsoon\MonsoonBoltTarget.mdl
                Wait 0.10 seconds
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (((Triggering unit) is alive) Equal to True) and ((Current order of (Triggering unit)) Equal to (Order(tranquility)))
            Then - Actions
            Else - Actions
                Trigger - Run Interupt <gen> (ignoring conditions)
                Skip remaining actions
        Player Group - Pick every player in (All players) and do (Actions)
            Loop - Actions
                Cinematic - Fade out and back in over 0.50 seconds using texture White Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
        Set UltimateGroup = (Units within 500.00 of UltimateCasterPoint matching ((((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True) and ((((Matching unit) is A structure) Equal to False) and (((Matching unit) is alive) Equal to True))))
        Unit Group - Pick every unit in UltimateGroup and do (Actions)
            Loop - Actions
                Unit - Cause (Triggering unit) to damage (Picked unit), dealing 1500.00 damage of attack type Chaos and damage type Lightning
        Animation - Change (Triggering unit) flying height to 0.00 at 200.00
        Wait 2.00 seconds
        Unit - Remove UltimateDummy from the game
        Unit - Set life of (Triggering unit) to 1.00
        Environment - Remove UltimateWeather
        Environment - Turn UltimateWeather Off
        Custom script:   call RemoveRect (udg_UltimateRegion)
        Custom script:   call RemoveLocation (udg_UltimateCasterPoint)
        Unit - Remove Spell Immunity from (Triggering unit)
        For each (Integer UltimateInteger) from 1 to 5, do (Actions)
            Loop - Actions
                Lightning - Destroy UltimateLightning[UltimateInteger]

Anyway here is the current spell.
 
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