I'm creating a fireball type spell
You shoot a fireball and it wil travel until it meets the enemy. On enemy it will explode dealing damage in AOE around the target and also setting on fire every enemy in AOE
I've created everything I just need help with the dot. Whats the best way to introduce this.
I've tried the trigger way by creating a new trigger. adding units in group and then damaging them every 1 second. But it feels clumsy and I couldn't make it work all the time (something I failed i dont know) and I need to use some way to stop it. First i tried by counting an integer and if its more then desired (say 5 dseconds) i turn it off. But it felt just weird. I used wait and it bugged.
Then i tried casting a rain of fire on units but the animation is really slow and the damage is delayed.
Do you guys have any other suggestion/
You shoot a fireball and it wil travel until it meets the enemy. On enemy it will explode dealing damage in AOE around the target and also setting on fire every enemy in AOE
I've created everything I just need help with the dot. Whats the best way to introduce this.
I've tried the trigger way by creating a new trigger. adding units in group and then damaging them every 1 second. But it feels clumsy and I couldn't make it work all the time (something I failed i dont know) and I need to use some way to stop it. First i tried by counting an integer and if its more then desired (say 5 dseconds) i turn it off. But it felt just weird. I used wait and it bugged.
Then i tried casting a rain of fire on units but the animation is really slow and the damage is delayed.
Do you guys have any other suggestion/