RPG Gaias Retaliation ORPG

Zwiebelchen

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Project Name:
Gaias Retaliation


Players: 1-8
Map Size: 480x480

Type: Open RPG with Quests

First, to heat it on a view on the starting region:






Now to the features:
- Multi-Tier heroes; as far as planned 4 base classes evolving to one of two Tier 2 heroes each ... maybe a third Tier will be implemented later.
- Evolve to a new tier at level 15
- Save & Loading System of course
- Scrolling combat text
- Aggro System
- Rage System
- Instances with very hard bossfights
- Of course, triggered AI, so that it's not just some hack'n'slash
- Quests, stored to the players' save code
- High difficulty level ... without tank and healer or at least 4 players, don't even bother to play it :D




Status:
Squire class: 100%
Cleric class: 100%
Magician class: 100%
Scout class: 0%
Thief class: 0%

Threat system: 100%
Hero respawn and cleric revive ability: 100%
Combat Text: 100%
Creep respawn system: 100%
Item system: 100%

Terrain of Alpha-build island: 100%
Quests of Alpha-build island: 100%
Creeps and bosses of Alpha-build island: 100%
Creep and boss spells: 100%
First instanced dungeon: 100%


Expected release date of Alpha version: april

Currently working on:
Final polishing

Recently finished:
Items, Quests

Planned heroes
Base classes: 2nd Class heroes:
Squire (Warrior type hero) ----> Crusader (Main tank), Berserker (melee damage)
Cleric (Healer/Caster type hero) ----> Archbishop (Main Healer), Monk (melee/heal hybrid)
Magician (Caster type hero) ----> Sorceror (Utility & damage), Conjurer (Damage spells)
Scout (Ranged type hero) ----> Hunter (Pet class), Druid (ranged/heal/damage hybrid caster)
Thief (Utility and melee damage hero) ----> Assassin (melee damage), Bard (Utility and buffs)


And now; I'm looking for assistance! :)
- Someone, that has a good understanding of the english language (I know the basics, however, it doesn't look good when it is obvious, that it isn't the makers native language ...) and can help me writing quest texts/skill discriptions, etc. ...
... Of course, you will get credits.

Suggestions are always welcome, of course :D
 
This looks great , but I have 1 question not related to your map - How do you make those cliffs at the sea? I always wanted to do something like that :)
 
You need A world editor that allows vertical terrain deforming (and a lot of path blockers) ... please look up the tutorial section for that and stick to the topic.



One screen of the terraining process ...


And another one ...
 
Hey, I can do all the quest ideas and also texts for this RPG, but I'm not good with triggering the quests, also not good with spells, but I can make all the heroes and units. Just send me a pm or email me at [email protected]


Edit: If you cant find a person to really trigger, I can learn how to trigger the quests. =D
 
This looks neat! :)

I'd offer to help you write this map out, but I'm sure Mynameis is fully capable of writing proper English. If you want someone to merely proof-read, I can help with that. Good luck! :thup:
 
Hey, I can do all the quest ideas and also texts for this RPG, but I'm not good with triggering the quests, also not good with spells, but I can make all the heroes and units. Just send me a pm or email me at [email protected]


Edit: If you cant find a person to really trigger, I can learn how to trigger the quests. =D
First I want to thank you and Ninva for offering help.

Triggering isn't that much of a problem for me until now (though some things concerning jass confuse me, but I'm improving XD), so no problem with that.

I could really need someone making the Quests and Units. You can assist me with ideas for heroes, of course, but well ... making heroes without Spells isn't that much satisfying XD




I'm still looking for someone that has knowledge of triggering the save/load system and spells.
 
This looks very nice, which is a nice change from the terrain I normally see here.

You're creative with the terrain, and understand quanity =! quality.
In the clan I visit often, there are many mappers - A guy by StealthOfKing is a very good scripter and you can get help from him with that save/load (He won't do it for you, and no one else will. We do love helping though)
 
What rock tile is that for the cliffs? ive been using the ashenvale one, but that looks too cartoony compared to this.
 
I tried a natural looking cave entry ... however; I'm not that satisfied with it.

@ poster above: It's the lordearon summer rock
 
Was thinking the same, but it looked unnatural without the rocks above the archways ... lets see what I can remove.
 
Put your screenies on your first post so we don't have to scroll down all the time. The cave looks too small. I thik it has too much rocks also.
 
Make a little less rocks and puts some at the side of the passage:)
Overall nice map man:thup:
 
Hi I make loading codes if you need someone to make you a code still just pm me :thup:
 
Look up Acehart's save/load code.

Using pre-made save-load codes may be a solution, but I don't want the player to type in 50 millions of letters just for the purpose of loading a character. If you want a short loading code, you have to stick with a selfmade one where no "useless" variables are stored.
 
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