Surely, there ARE rpgs that are quite good. However, they always have some flaws that renders them "not perfect" in my eyes. Either they are unnecesary complicated to play them on Battlenet (Dark Invasion II anyone?) or they tend to get too easy/imbalanced at the end (Say hello to those one-hitting agi stat heroes).I beg to differ. (wanted to say that.)
ToJ, one of thehelper's own owns!As do a few out there... and that's what most (O)RPG-makers say in the creation of their map.
But as said before, the terrain looks nice. :thup:
I have one problem: why would a Thief lead to a choice of a Bard? A bard is like a poet, musician, traveling song writer and singer.
~Hai-Bye-Vine~
Dark Invasion II anyone?
And btw: Better safe than sorry. I can reduce the map size if I ever get problems with it.
The Threat System requires skill from the tank
Hm, I never understood why you can not right-click on an enemy to autoattack whenever the white bar is full. And that's just one thing. The map is full of things that are just ... unnecesary.It took me roughly half an hours before I got a hang of the systems, after that it was a pure pleasure RPG map, though in the end it was tedious because of the low amount of items and long grinding sessions. But It is still WIP so I think in the end it could turn out beautyful.
Hm, makes almost no difference. You won't notice any increase of loading time on unbuilt areas.My thoughts are the reverse, start small and expand, but that's all up to you.
As Capt said:Will you use threat as in damage = threat, some have increased, some have decreased? (Basically world of warcraft)
//==GooS
Yes. I want the game to be as "warcrafty" and intuitive as possible.One question, are u going to use default wc3 inventory system?
This is just wrong. Just trash your outdated computer, if this is a problem. You can get one on ebay that can run 480x480 maps for 30 dollars.I don't think that your map will be playable.
1)480x480 is too big
This is wrong too. First, I don't use all of his models. I picked out some few that have the most impact on the map; like the tree and house models. And also I'm not using the highres versions of his textures. Im using the reduced filesize versions. I already implemented loads of his models that I'm gonna use (all fortress models, all houses and one or two of each tree) and im still below 1,6 megabyte. It's absolutely not required to use the highress textures. The models still look good even with the lowress ones, as you can see on the screenshots.2)Born2Modificate's models take too much space
It's impossible