- God of War -

Oninuva

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God of War

The Story: The gods awaken after 2000 years of battle. The earth is in total chaos and anarchy. No town will stay in power for more than a month before that town too becomes history. The humans, and those who were lost in the wars, fight for power over the lands while the forces of nature try to peacefully live on. The 7 gods have finally returned to claim the earth once and for all.

Play as a god in this massive world to fight for power and control over all.

The gods:

Manino – God of Fire
Type – Humans, Undead

Ildeth – God of Nature
Type: Ents

Ageeth – God of Thunder
Type: Nature, Human, Undead

Belyeruth – God of the Sea’s
Type: Human or Nature

Kinath – God of Speed
Type: Human or Nature or Undead

Oeentheth – God of Earth
Type: Ents or Human or Undead

Deyisoth – God of the Dead
Type: Undead

Features:
• Life size terrain
• Real Time Nature Features such as weather and animals
• A large range of playable game modes
• A Unique Unit Training System (Will be released on later dates)
• A Unique Economy/Trading System
• More to be announced later

Screenshots:


godofwar01.jpg

A peaceful human village up for grabs. Also features life size terrain and real time details such as trees and weather.

godofwar02.jpg

Experience life size battles with your god and army!

New Info!

The game starts in where the players chose their god. Each god can control a certain race of villages. Some can control more some less. Currently the three races are: Humans, Nature, and Undead. There are over 20 towns spread about the map which can be captured or enslaved within the first 10 minutes of the game. All gods are immortal during the time being and will all be granted extra speed. Each town has more or less the same buildings. Just in different places. But some towns have region bonuses. Ex: A town near the water will start with a harbor.

Each race has a unique way to produce units. For example the Human Barracks can call all citizens within X range to be trained into a soldier. The Undead have grave yards which spawn corpses which can be raised into soldiers. Nature gets soldiers by building from their barrack.

Races:

Nature: An all around race mostly in the forest. They are great for beginners.
Humans: Slow in the beginning they have strong units and great upgrades. The down side is the costs. Human units cost the most.
Undead: Fast moving and weak they can raise massive armies from the ground in a short time.

Current Map Scheme

gowmap2br7.jpg



Official Site: God of War

Links for Info:

-Human Units
 

Quauhtli

I have the right to remain silent.
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Picture 1, "life size terrain"
.......
the house is barely bigger then the villager...
...
I dont really call that life size... unless you mean villager size...?:rolleyes:
anyway, this is a customized melee map (forgot the name for that)?
hmm... sounds pretty nice...
but what about a god of protection,

Code:
Nurath
Goddes of protection
model , giant jaina

surprise us :D

:cool::shades:Quauhtli:eek::nuts:
 

Oninuva

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This isnt a melee map :) I can asure you of that.

Btw, those arnt farms :) There hovels. There supposed to be small. Also the model for the hovel was messed up so I had to cover it.
 

chovynz

We are all noobs! in different states of Noobism!
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Sounds like a cool idea. I agree with quauhtli though. From the screenshots doesn't seem very "lifesize." Maybe need to work on scales some more?

What's the point of linking us to another site when ... "This message may have been cut off and the rest will only be shown to members. To become a member, click here --". I wanted to know about your project but I cant, And I'm not gonna sign up to another forum just to see 1 project. Having an open website would be cooler.

You've got more info HERE than what I can see over THERE.
 

Oninuva

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Sorry, Just wanted to keep the link there. The main website will be open soon. I have to fix the screenshots and stuff. Right now its pretty much the same.
 
T

Tantarado

Guest
Sorry, Just wanted to keep the link there. The main website will be open soon. I have to fix the screenshots and stuff. Right now its pretty much the same.

How do i get the map?:confused:
 
M

Malygos

Guest
How about The God of Wind?
Anyway, your last picture dont look really good to me. The trees dont match with the terrain
 

Oninuva

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Thanks for your suggestions. But we do not need them atm. Our first goal is to produce a working playable map with the current gods. We will be accepting suggestions later on.
 

Oninuva

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Of course I am. It's almost ready for Beta. Actually closed beta atm.
 

Oninuva

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I thought it over and decided to re-design the terrain. The sketch will be posted tommorow when I got time.
 

Oninuva

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gowmaprz6.jpg


Legend:

Circles - Trees
Triangles - Mountains
Arch - Bridge

This was the first drawing of the map. The terrain is already 50% done. The left island is all completly terrained.

Btw, Map size is the one below epic.
 
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