I have a modified stampede where i used knights as model for it. The area of effect is more than the size of the screen.
Well, when i cast that (i have a dummy casting trigger so it wont be channeling), the knights die on the edge of the area of effect. The blood becomes like this... It's some kinda line of blood.
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And, the knights shout when they die, which is the one i hate. Is there a way to get rid of that shouting and blood coming from the knights?
That one i wrote above is not the main issue. When the blood appears on the floor, the models of doodads, destructibles and units around it is sucked, like a vacuum. The models keep on compressing and it makes the map so ugly. What was that? Can i get rid of that?
Well, when i cast that (i have a dummy casting trigger so it wont be channeling), the knights die on the edge of the area of effect. The blood becomes like this... It's some kinda line of blood.
_______
And, the knights shout when they die, which is the one i hate. Is there a way to get rid of that shouting and blood coming from the knights?
That one i wrote above is not the main issue. When the blood appears on the floor, the models of doodads, destructibles and units around it is sucked, like a vacuum. The models keep on compressing and it makes the map so ugly. What was that? Can i get rid of that?