Huh ?!
The event is what makes the trigger "fire", meaning that when (At any time in the game) the conditions are met for that event, it'll execute the actions in the trigger with the corresponding event...
For each (Integer A) from X to X, do (Actions)
Loop - Actions
That simply makes whatever is inside that action execute a certain amount of times, for example:
Trigger:
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
Unit - Create 1 Footman for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
This will fire the action "Unit - Create 1 unit for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees" 10 times, because there are 10 numbers between 1 and 10 (With 1 and 10 counted)...
You can also use the current Integer A, as the value for an array variable, like if you preset some array variables like this:
Trigger:
Event
Map Initialization
Conditions
Actions
Set Unit[1] = Footman
Set Unit[2] = Grunt
Set Unit[3] = Archer
Then you do something like this in another trigger:
Trigger:
For each (Integer A) from 1 to 3, do (Actions)
Loop - Actions
Unit - Create 1 Unit[Integer A] for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Then that'll first create a Footman, then a Grunt and lastly an Archer
Each time the action fires, (Integer A) becomes (Integer A) + 1. So in this case, the trigger sets display styles and widths of rows 1, 2, and so forward until it reaches 1 + Player_Count. Integer A is the number of row each time the action fires.
"integer A" is the amount of times he needs to do something..
so in this case.. if i would have 3 players:
Trigger:
For each (Integer A) from 1 to (1 + Player_Count), do (Actions
the "integer A" would make your trigger do 4 times the actions.
you could see "integer A" as a counter..
first time it runs it is 1, and it keeps running until (referring to the previous case i mentioned) "integer A" is equal to "1 + Player_Count".
you can also use the integer to run true an array.. and thats what Komaqtion showed us..
when his triger start. "integer A" is equal to 1, then he lets the trigger create a unit that is in the array on possition 1.
1 is not equal to 3.. so the he will run it a seccond time adding 1 to the integer..
1+1 =2..
the second time it runs "integer A" is equal to 2.. it will create a unit equal to position 2 in his array..
2 is not qual to 3.. so he keeps doing it unit "integer A" is equal to 3
as for your case i am only using tis line an use "Player_Count = 3":
Trigger:
Multiboard - Set the display style for (Last created multiboard) item in column 1, row (Integer A) to Show text and Show icons
1 + Player_Count = 4
the first time this will be run.. he wil be setting row number 1..
1 is not equal to 4.
Trigger:
For each (Integer A) from 1 to (1 + Player_Count), do (Actions)
will let you do this actions again but then setting "integer A" to 1+1 = 2
so the second time it runs this line:
Trigger:
Multiboard - Set the display style for (Last created multiboard) item in column 1, row (Integer A) to Show text and Show icons
it will set row 2
and it will repeat this until "integer A" equals (1 + Player_Count).. and in this case that would be 4. in the end creating a total of 4 rows in each column
edit:Tawnttoo posted the same thing but then shorter while i was typing this
Interger a is just a premade interger varible, it needs to be set thru trigger, the only actualy use of it is for counting up in loops, for each interger a from 1 to 3 do actions, on the first run interger a = 1, on the 2nd it = 2 and so on. Interger loops is realy just a short cut for when you need to create a lot of units, or 1 unit type after another.
I'm on a page about incorrect corrections, and spent the better part of like two hours trying to get someone to understand that -5^2 = -25, not 25, and then that post had comments get reposted because that group is self sustaining, and that person was in turn trying to explain what I just explained to them. And I'm taking that as a victory
I will be AFK for a couple of days you guys hold down the fort while I am gone. I will be checking in on my phone but that will severly limit me. Be back saturday!
I just got to watch the video because even though I was there I was trying to work out tech problems with the chat since I was the social media guy so I was distracted but check it out guys the video is super fucking great!