WIP Legend of Ashenvale [An AoS Map][Help is GREATLY needed]

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The Things I need right now/I need some Recruits


• Programmers/Map Makers
• Hero Suggestions *Note: Heroes should be complete. Look at the Hero section for more info.
• Terrain Maker *For this I need an Ashenvale Terrain = A nighty forest with some moonlight effects and other things
• "Loading Screen" Maker

I'll be the one responsible for the Items and some Heroes Sugestions.
You could use this Template for Hero Suggestion.

If you want to join, help, and/or support me in this project, just Post it here or PM me.

100427LongUnderline.jpg


General Information


• Every player will control one hero and make this hero more powerful as the game goes on.
• Every player will kill enemies to increase their hero's level.
• Each hero has the capability to gain new abilities and make their current abilities stronger and better.
• They are allowed buy items for their heroes to increase the power of the hero, provided that they have the proper amount of gold
• All players are divided into two teams, The Noble and The Tainted, each team will contain five players.
• In order for a team to win, the team will have to destroy the opposing team's main building, but it will take some battle to get to it. The main building is protected by strong guard towers and enemy units will always be there to defend it.

100427LongUnderline.jpg


Some Information about the Map


• All players are divided into two teams/factions, The Noble and The Tainted, each team will contain five (5) players
• Each Faction will have their own Main Building
180px-Castle-red.jpg
81px-NecropolisWCIII.gif
I need a model of a Black Citadel, but the model I found was only a Necropolis

• Every Hero has three (3) attributes that usually define his or her role in the game. These are Intelligence (INT), Agility (AGI) and Strength(STR)
• Every Hero has a "main" attribute on which their damage is based. Each point in their main attribute adds 1 point of damage.
• Each hero will have four (4) abilities and one (1) Attribute Bonus ability.
•• Three (3) of those abilities are basic abilities that could be upgraded up to level four (4).
•• One (1) of those abilities is the Ultimate ability that could be upgraded up to level three (3)
• Every time a nearby enemy unit has been killed, all allied heroes within the vicinity will get the exp. and divided to them accordingly


• Items and Shop are there to make use of those Gold the Heroes are gaining and for them to get stronger as the game goes on
• Items are sub-divided into two (2) The Basic items and the Upgrade Items
•• The Basic items are, well, Basic items. You can buy them at will.
•• The Upgrade Items, on the other hand, are items that will need the combination of different items, Basic or Upgrade, and a Recipe in order to complete the item with much more use


Lanes
• Of course the presence of the lanes are here. We will have the Bottom Lane, Top Lane and the Middle Lane.

Creeps
• Every 30 seconds, a creep wave will spawn, siege creeps(The Mechanical unit) will spawn every 7th wave
• Initially, a creep wave will consist of 3 melee creeps, 1 ranged creep, and 1 siege creep (only every 7th wave)
•• At 999, 1999, and 2999 seconds from map initialization, one additional melee unit will begin to spawn.
•• At 2699 seconds from map initialization, one additional ranged unit and siege unit will begin to spawn.
Footman.gif
Sorceress.gif
Siegeengine.gif
Ghoul.gif
character.gif
Meatwagon.gif



Towers
• The role of the Towers is to protect the Base and Main Building from invading opponents
• Each faction has a total of 11 towers, on each lane there are 3 towers that get stronger as you advance.
• Each tower is invulnerable, meaning won't be affected by damage and negative effects, until you destroy the one that’s before it
• Two (2) towers are located next to the Main Building. They must be destroyed in order to remove the invulnerability of the main building. And in addition, those two (2) towers are different cosmetically when compared to the other towers.
Guard_Tower.jpg
The Regular Towers
Arcane_Tower.jpg
The Towers guarding the Main Building

Spirit_Tower.gif
The Regular Towers
Nerubian_Tower.gif
The Towers guarding the Main Building

Healing Wells
• The Healing Wells are located in the respawn area on each side, they were made to provide a “safe” spot on the map, and to provide with some regeneration to speed up the flow of the game.
• The Healing Wells also provide a "safe spot" because they deal 190-199 physical damage to enemies within 800 range
• Any allied unit within its reach regenerates their HP and Mana by 4% of their Maximum HP/Mana

250px-Sunwell.jpg
The Left Part is the Healing Well of the Noble while the Right Part is the Healing well of the Tainted


• This is a part of the Map where different "Masters" appear to test out your flexibility in battle.
• Whenever a "Master" is Defeated, they will disappear and drop a special item that helps you throughout the Game. The items that they dropped will be lost if you've alreasy used them or if you haven't used them after a couple of minutes.
• Masters respawn exactly 10 minutes after the last Master was killed.
• There are different kinds of "Masters" and you won't know who will appear in the "Isle of Masters"
War.gif

Medium-High HP, Low Mana, High Attack Power, Medium Speed, Low Defense. Cast a spell that increases his Attack Power
Wind.gif

Medium HP, Low Mana, Medium Attack Power, High Speed, Medium Defense. Cast a spell that increases his Attack Speed
Lore.gif

Low-Medium HP, High Mana, Low Attack Power, Medium Speed, Medium Defense. Casts numerous Offensive Spells
Life.gif

High HP, Medium Mana, Medium Attack Power, Medium Speed, High Defense. Casts numerous Defensive and Self-regeneration Spells

• A special place will be put in the map. An Arena.
• There is no way of going to this place unless every player has typed -Arena
• In the arena, the Heroes will battle until all of the Heroes of one team has fallen, or after the time limit.
• In the arena, the Bounty of a Hero is 1.5x the normal bounty

100427LongUnderline.jpg


Again, The Things I need right now/I need some Recruits


• Programmers/Map Makers
• "Potential Hero" Picker/Chooser
• Hero Suggestions *Note: Heroes should be complete. Look at the Hero section for more info.
• Terrain Maker *For this I need an Snowy Terrain because it is "GLACIER of Champions"
• "Loading Screen" Maker

I'll be the one responsible for the Items and some Heroes Sugestions.
You could use this Template for Hero Suggestion.

If you want to join, help, and/or support me in this project, just Post it here or PM me.

100427LongUnderline.jpg


PS. I will try my best to make it original and far from DotA, as far as I could possibly can. And it will be better if you help me with it.
 

NightShade

Ultra Cool Member
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31
why don't you join one of the other AOS projects out there?

this map doesn't appear to be very complete or original, what will you lose?
 

Hidden.

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why don't you join one of the other AOS projects out there?

this map doesn't appear to be very complete or original, what will you lose?

I just don't feel the other AoS Projects.
It's not that original yet because it's not yet complete.
That's why I'm asking for the help of others.
 

HeX.16

Isn't Trollin You Right Now
Reaction score
131
You really should have a test map ATLEAST before you ask people to join a project. Even if it just show cases some abilities you have ready. If you have nothing done now even without a terrain this project hasnt started yet.
 

NightShade

Ultra Cool Member
Reaction score
31
^indeed
the leader of a map should be the one that produces the most (in my opinion).

feel the maps?
 

HeX.16

Isn't Trollin You Right Now
Reaction score
131
I agree NightShade i said the above because it says its a WIP (Work in progress).
 
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