Derek0
New Member
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Hello, this may be a very simple question that I just never needed to find the answer so I don't know it, but here goes.
I'm making a castle siege map, where 4 players defend a castle against masses of units attacking. The goal is basically to survive for 30 minutes. You lose if the last 4 keeps (buildings, one for each player) are destroyed. Simple and to the point.
Two invader unit is spawned every 2.5 seconds. They move with fast speed and have less-than-average health. This is fine for the beginning, but as you get pushed back, they start to act odd. When there's a lot of them on the map (NOT just in one spot), they will move, stop, move, stop, etc. When there's a huge amount on the map, they hardly move at all. I think I've seen this before, but I don't know how to fix it. What can I do to make them just run regardless of the amount of units around them? Is there a way?
Here's my trigger code:
Will changing their movement speed or collision size work?
I'm making a castle siege map, where 4 players defend a castle against masses of units attacking. The goal is basically to survive for 30 minutes. You lose if the last 4 keeps (buildings, one for each player) are destroyed. Simple and to the point.
Two invader unit is spawned every 2.5 seconds. They move with fast speed and have less-than-average health. This is fine for the beginning, but as you get pushed back, they start to act odd. When there's a lot of them on the map (NOT just in one spot), they will move, stop, move, stop, etc. When there's a huge amount on the map, they hardly move at all. I think I've seen this before, but I don't know how to fix it. What can I do to make them just run regardless of the amount of units around them? Is there a way?
Here's my trigger code:
Code:
Create
Events
Time - Every 2.50 seconds of game time
Conditions
Actions
Unit - Create 1 Fel Orc Raider for Player 9 (Gray) at (Center of SpawnL <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To (Center of ContinueL <gen>)
Unit - Create 1 Fel Orc Raider for Player 9 (Gray) at (Center of SpawnR <gen>) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To (Center of ContinueR <gen>)
Will changing their movement speed or collision size work?