Weirdoze
New Member
- Reaction score
- 6
Is there a way to make a unit grow bigger every time it kills a unit ?
Untitled Trigger 001
Events
Unit - A unit Dies
Conditions
(Unit-type of (Killing unit)) Equal to 'YourUnit'
Actions
Unit - Set the custom value of (Killing unit) to ((Custom value of (Killing unit)) + 1)
Animation - Change (Killing unit)'s size to ((100.00 + (10.00 x (Real((Custom value of (Killing unit))))))%), 100.00%, 100.00%) of its original size
of course, but you got to use the units custom value:
Code:Untitled Trigger 001 Events Unit - A unit Dies Conditions (Unit-type of (Killing unit)) Equal to 'YourUnit' Actions Unit - Set the custom value of (Killing unit) to ((Custom value of (Killing unit)) + 1) Animation - Change (Killing unit)'s size to ((100.00 + (10.00 x (Real((Custom value of (Killing unit))))))%), 100.00%, 100.00%) of its original size