There is a buggy but effective way to do this. Set an integer to the unit's max health, divided by 100, multiplied by 30. As long as the life isn't one HP, it won't bug.
use skills based on item skill hp bonus, having ten levels each, giving 1000, 100, 10 and 1 hpper level and set the levels. Note that this way it gives the bonu s over a constant hp maximum, changing the base wont change the bonus, exept you make additional AI that matches increasements.
Reddit, Slack, Google, Facebook, Instagram — these companies use our data — directly or indirectly — to train the next generation of AI language models. Yet, I don’t remember anyone asking our permission, and in doing so, these companies have proven the adage that customers’ data is their main...
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