Player - Player 1 ( red ) skips a cinnematic sequence
Player - Player 1 ( red ) types a chat message containing -ms as an exact match
Player - Player 1 ( red ) skips a cinnematic sequence
Art - Shadow Image
And is a unit triggering that event, uh...?
MuZu said:What should i use then?andrewgosu said:And is a unit triggering that event, uh...?
Move speed
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Display to (Player group((Triggering player))) the text: (String((Current movement speed of (Random unit from (Units owned by (Triggering player) matching (((Matching unit) is A Hero) Equal to True))))))
Escape can be rather annoying. For example it may cancel an upgrade/training.
Move speed
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Display to (Player group((Triggering player))) the text: (String((Current movement speed of (Random unit from (Units owned by (Triggering player) matching (((Matching unit) is A Hero) Equal to True))))))
You should define the hero you want in a variable.