Movement Speed - Escape Button & a shadow problem

MuZu

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Corleone

New Member
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Why on earth are you using
Code:
Player - Player 1 ( red ) skips a cinnematic sequence
Just use the DotA-style
Code:
Player - Player 1 ( red ) types a chat message containing -ms as an exact match
 

Andrewgosu

The Silent Pandaren Helper
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716
And is a unit triggering that event, uh...?:rolleyes:

There should be a data field on object editor, called unit shadow or something.
 

SFilip

Gone but not forgotten
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Escape can be rather annoying. For example it may cancel an upgrade/training.
 

c-series

New Member
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MuZu said:
andrewgosu said:
And is a unit triggering that event, uh...?
What should i use then?

he means ... there is no triggering unit, there's only triggering player in that trigger.

assuming you're only using 1 hero you may want to try this one
else use variable to determine the unit
Code:
Move speed
    Events
        Player - Player 1 (Red) skips a cinematic sequence
    Conditions
    Actions
        Game - Display to (Player group((Triggering player))) the text: (String((Current movement speed of (Random unit from (Units owned by (Triggering player) matching (((Matching unit) is A Hero) Equal to True))))))
 

MuZu

New Member
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Escape can be rather annoying. For example it may cancel an upgrade/training.

My map doesnt have Upgrade/Trainning.

Move speed
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Game - Display to (Player group((Triggering player))) the text: (String((Current movement speed of (Random unit from (Units owned by (Triggering player) matching (((Matching unit) is A Hero) Equal to True))))))

Wow i'll try it.
 

lh2705

Just another Helper
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111
There is no triggering unit in that trigger only triggering player...

Argh!! Chocobo, stop being so fast...
 

MuZu

New Member
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You should define the hero you want in a variable.

How? Create a varibable? And select unit type? I see many varribble but cant seems to understand.
 
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