need blink spell ideas

NBalfa

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I am going to make a spell for a hero based on blink but I whould like to have sth more extreme.
What I have thougt since now is :
blink and damage
blink and cast a spell
blink to a unit (or doodad)
blink with no target point (point will be chossen randomly)
blink with no target unit (unit will be chossen randomly)
blink with nearby unit(s)
swap

can't think anything else :banghead:
plz help me
 
hmm how about

blinks with nearby units and causes damage to them once reaching location
 
I've made a Blink spell that when you target an enemy unit, all damage caused to the caster is transferred to the target for 2 seconds. When you target a friendly unit, all damage done to the target is transferred to the caster for 2 seconds.
 
blink with a delay.

you cast. you have X second to walk/do whatever you want with the unit. your unit gets ported.

this can be used for all the effects you already have.
 
Nearby units get teleported to the target location, their movement speed gets reduced by 20%/30%/40%/50% and their attacks have 20%/30%/40%/50% chance to miss for 6 seconds
In addition, the teleported units take damage equal to the number of teleported units * 25/50/75/100

Use silence as dummy, and use it before move the unit's to the destination.
 
I thought of the illusion but I didn't really like this Idea for the specific hero
 
blink and increase M/S for a few seconds.
blink and then a 'Fan of Knives' comes out.
blink and then shoot blasts out in all directions.
blink and go invis.
blink and hide for like 2 seconds.
blink and regain hit points/mana.

etc. there are many ideas..
 
A blink that deals damage in a line to all units between the hero's starting point and destination.
 
I thought also of sth like blink and back like this:
blink ... wait for some seconds ... go back to your starting possition.
 
I made a Planestrafer once. He had the ability to enter other dimensions (blink) where time flows strangely and appear in an other area seamingly in no time at all.

He could also travel throw more dangerous planes leaving a rift behind him causing destruction in an area. However it takes more time to travel throw these hostile planes. (if autocast dummy ability is activated then give him ability resurection and then ability kaboom him. Then move unit instantly to blink target where he will resurect after a while)

My Hero was space orc:) but it could be changed to a demon, mage or something else.
 
Blink and do whatever for a few seconds, then go back in time to right after blink was cast, returning to the location where it was cast and removing all of your buffs, effects, damage taken, mana lost...
 
I made a Planestrafer once. He had the ability to enter other dimensions (blink) where time flows strangely and appear in an other area seamingly in no time at all.

He could also travel throw more dangerous planes leaving a rift behind him causing destruction in an area. However it takes more time to travel throw these hostile planes. (if autocast dummy ability is activated then give him ability resurection and then ability kaboom him. Then move unit instantly to blink target where he will resurect after a while)

My Hero was space orc:) but it could be changed to a demon, mage or something else.

didn't really get you ... can you explain it?
 
This is taken from my map. It was made several years ago and could probably be made better, but it works.
You need:
A blink spell "Strafe"
Custom bloodlust spell "Rift" (no targets allowed)
Custom spell based on channel "Planar navigation" (determines the time before hero returns. If you dont want to use this ability just have the time set in the rift spell.)
Custom kaboom spell (for damage)
one Dummy caster

Code:
Rift on
    Events
        Unit - A unit Is issued an order with no target
    Conditions
        (Issued order) Equal to (Order(bloodluston))
    Actions
        Trigger - Turn on Rift use <gen>

Code:
Rift off
    Events
        Unit - A unit Is issued an order with no target
    Conditions
        (Issued order) Equal to (Order(bloodlustoff))
    Actions
        Trigger - Turn off Rift use <gen>


Code:
Rift use
    Events
        Unit - A unit Begins casting an ability
    Conditions
        (Ability being cast) Equal to Strafe 
    Actions
        Unit - Create 1 Dummy Caster (Rift) for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing degrees
        Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
        Unit - Set level of Rift (dummy ability) for (Last created unit) to (Level of Rift  for (Triggering unit))
        Unit - Order (Last created unit) to Neutral - Kaboom! (Last created unit)
        Special Effect - Create a special effect at (Position of (Last created unit)) using Something cool.mdl
        Set TEMPeffect = (Last created special effect)
        Unit - Hide (Triggering unit)
        Wait 1.00 seconds
        Special Effect - Destroy TEMPeffect
        Wait (29.00 - ((Real((Level of Planar Navigation  for (Triggering unit)))) x 2.00)) seconds
        Unit - Unhide (Triggering unit)

Ps. I removed the resurrection part. I had it because killing the hero would change his portrait indicating that he is not in this world but its probably unnecessery..
Sorry if Im confusing you.
 
hmm what about this idea :
do blink on a target and deal n% of the distance in damage then create 3 illusion near from you then after 3 sec you go back in old position .
 
nice but still not enough ... I want sth with some negatives like getting back to your starting lockation
 
how about first blinking a short or a big range and after a while getting ensnared; or blinking with global range and get slowed/pushed back the more you get away from the arrival point, and after a while returning to the starting point
 
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