New Age of Warcraft

DM Cross

You want to see a magic trick?
Reaction score
568
Summary work

Today I'm basically taking a break from working on the map, so I can work on the front page summary. A lot of people keep having questions, so I'm putting as much information as I can on the front page (and I can only pray people read it. Maybe I'll put a signature under my name for every post "Read the first page for information", or something) so that's what I'm going to be all day, ASIDE from helping on the forums! :)

Alexander
 

Cres

New Member
Reaction score
25
omg lol i typed so much and then i hit refresh on accident...
anyways PLz dont make a stupid prisim tower from red alert (the ones that have light and bounce off each other intensifiying range+dmg) seriously we can think of something else right?
:eek:k heres my edit:
mirror towers are very well made (heat wall ability), however, the reflections might need an added twist such as spectrum spliting (the first bounce it is only red, the longest spectrum of light, and therefore slower, dodgible, etc)
Im sorry if i have offended you in anyway, and i will try to be nicer in the future
and heres the deleted towers...
Undead
-gratter
can sacrifice a unit and spray its guts in a 180 degrees dealing its remaining life/8 to all units in the vincinity
has no REAL attack, but can cast terror and deals damage back to all melee that attacks it

NE
-forest protector
its a normal tree that can be attacked
it has ability astro spirit which allows it to change trees at night
deals light damage, and harvests wood from the tree
about three times a wisps cost
 

DM Cross

You want to see a magic trick?
Reaction score
568
First off, I'm going to state that you really don't get a choice.

Second off, I'm going to ask what is so wrong with the idea?

And lastly, if you have an idea you think is "better", feel free to post it. I don't turn down ideas.

However, please watch how you word your posts from now on. The Mirror Tower is mainly my idea (based off of a suggestion of a friend of mine), so I'll appreciate it if you have a bit more respect for my work, when posting about my project.

Thank you.

Alexander
~Away from the sun~

-Edit after yours-

I'll think about the Mirror Tower's adjustment idea. I don't want to make it too complicated, so try not to get you hopes up.

I liked the Undead "Gratter" tower idea, very interesting. I might have it use corpses instead, just to stick to the idea of Undead's specialty is using the fallen to their advantage. But I deffinately love the "Thorns Aura" type thing. Very pratical.

Hmm, I liked the thought of an Ancient Protector that turns into a tree at night. Maybe make it a "hibernate" type thing. Interesting, I'll think about it.

Thank you.
 

Shadowy Fear

I have returned
Reaction score
44
Yes lol the mirror tower was alexanders idea --- he got the idea ( I think lol :D :p) from me; I got it from AoM, which is also an RTS, so dont go telling him that it isnt his idea lol :D :p
 

DM Cross

You want to see a magic trick?
Reaction score
568
Balance Questions

The front page has been updated, finally. It holds all of the NAoW Beta changes.

While looking over some of the NAoW changes, I realized that some of these things may seem a little imbalanced. I, myself, have never been perfect with balancing abilities, so let's get a general opinion, shall we? The following are the questions I came up with. Please state your answers as follows:

Example
X: <Answer> (Reason why)*
X = Number of question.
* = Reasons are optional. However, if you can come up with a really good reason, I will naturally see more sense in it, and will mostly likely use what you say.

1. Shock Bolts - How many bolts should there be? How much damage should each one due? (3 levels)

2. Summon Lightning Elemental - Should the Elementals have a permenant version of the Static Field?

3. Storm - Would it be too much if I had all the units (enemy and allied) within range of the Storm spell have slower movement, due to the rain?

4. Curse of Fear - How long should the unit's feel this spells effects?

5. Shadow Mist - How long should the unit's feel this spells effects?

6. Nightmare - Considering it can only be cast on sleeping units, should Dark Rests duration be taken down? What's a good amount of damage the Nightmare spell should do?

7. Play Magic - Should the songs have a longer casting time?

8. Veteran Skill - Should this effect other units then just Grunts?

9. See Invisible - About how big should the AoE be for this spell? How big of a cooldown should it have? How much mana should it cost?

10. Lightning Bolt - Should this very powerful spell take a toll on the caster, and deal some damage to him as well?

11. Dead Ward - Should this effect enemies AND allies, so that Orc players don't abuse the spell?

12. Unholy Aide - About how big of a range should the Skeletal Guard have to roam around in, before he's too far away and dies?

13. Wink of the Hidden Demon - Should I try to make it so that the more mana the ability saps, the more damage it does?

On a last note, before you answer, please remember these are for BALANCING PURPOSES! Don't say you want Wink of the Hidden Demon to do enough damage to knock over a base, just so you can play Night Elves and win with one Faerie Dragon! As a warning, anyone who, even in jest, makes a stupid reply, suggesting obviously imbalanced things, will be disapproved, and I will ask for the post to be deleted.

Thank you for your time and thoughts.

Alexander
-Waiting in a New Age-​
 

Im_On_56k

Hm...
Reaction score
116
1 bolt per level. Level 1: 1 bolt, Level 2: 2 bolts, ect
Q: 1
Its a melee so you wouldn't want it to have it attack alot of units unless you make it a low damage but for a high amount of damage 1 bolt a level i think is good.

-----
Both allies and enemies
Q:3
Make both forces be effected by the storm so the owner of the caster would have to plan where he would want to put the storm so it doesn't effect his units.

-----
175 damage per level.
Q:6
When are you ever gona find a sleeping enemy unit except hostile?
-----
I think it should have a little AOE around the target of the spell, but not damage the caster. Make it high mana and long cooldown.
Q:10
It would make it more realistic, ever heard when lightning strikes in real life and u dont get hit but still feel alot of it if your close.
-----
1100 range should be good I think.
Q;12
So he cant wander to far but doesn't have to stay right beside the necromancer.




Thats what i think i didnt answer all your posts ill prob answer them later.
 

DM Cross

You want to see a magic trick?
Reaction score
568
Im_On_56k said:
1 bolt per level. Level 1: 1 bolt, Level 2: 2 bolts, ect
Q: 1
Its a melee so you wouldn't want it to have it attack alot of units unless you make it a low damage but for a high amount of damage 1 bolt a level i think is good.

The point to this spell is to have a similiar effect of Forked Lightning. However, I wanted it to affect more units, but you obviously can't pump one attribute of a spell up without bringing something down a little. Just wanted to let you know the point, as what you suggested conflicts with it. You may want to change that.

Im_On_56k said:
175 damage per level.
Q:6
When are you ever gona find a sleeping enemy unit except hostile?

I feel the need to point out that Nightmare is the Ultimate spell of the Shadow Mage, and has only one level. So, if you would be so kind, please edit that post. :)

Thanks for the input so far,

Alexander
-Waiting in a New Age-​
 

Cres

New Member
Reaction score
25
Q1:
2/4/6
reason: if you want something like a forked lightning make less dmg tho

Q2:
No
reason-just too powerful

Q3:
only enemies
reason-its a mass slow, if all units were effected, it would just b slowing the game speed down (unless storm then run units in). If more slow of enemys then makes more sense

Q4:
Cooldown-10seconds
reason-so no perma curse yet good enuff 2 b an ult

Q5:
Make it a channeling spell, and affect an area
reason-so the enemies army doesnt get hanicaped in one shot, and they can move out of the mist as well

Q6:
Dark rests should b sleep-5-10 seconds 2 make nightmare an effective ultimate
nightmare should do 35dmg -50 dmg a second while the unit is still sleeping, it cannot be woken up when affected by nightmare max duration is 6 seconds

Q7:
You could make it a channeling spell... not many thoughts on this one

Q8:
No, orcs have beserk or it would b WAY to fast/imba

Q9:
lasts x seconds radius of 450 cost of 25 mana a second
reason-it makes it affordable, like casting slow in a battle

Q10:
No
reason-can be used to suicide therefore denying exp, mayb make so it can hit allies as well and miss targets

Q11:
No
reason-just make it non stackable and higher cooldown/mana

Q12:
750
reason-its a bit more than the necro's attack range, so it makes sure its in the radius and the necromancer must be at risk

Q13:
Yes
reason-you should put a cap on the max, because towers/intel heros might have lots of mana

Couple Questions I wanted to ask...
1. Do Undead "fear" spells stack? (- attack)
2. Do NE "roar" spells stack?
3. Should druid of the paw have inner wolf, allowing them to cast howl in wolf form like their other fellow druids
4. can skeletal guards change necromancer master? or are they linked to a specific one, so they cannot leave that special aura and dies if the necromancer dies regardless if there are other necromancers?
5. How many towers are there for each race (has it been updated from last post on like page 5?)

-k thanx
 

Shadowy Fear

I have returned
Reaction score
44
Sorry Alexander im feeling rather lazy today so im just going to post my ideas on whichever abilities I know enough about to actually give an opinion and whichever ones I feel strongly about AND whichever ones Iv been following along with and finally only the ones that fit all three categores above :)

2.) yes they should lol; otherwise, they would be like level one shadow wolves lol :p every element needs something special :D --- you know we need an earth one lol hehe : > )

3.) actually, this would probably make it unique; enemy units would also be hard pressed to escape, but if allies were caught in the 'eye of the storm' and the enemies on the flanks, the enemies could likely make a clean getaway, lending this spell some VERY interesting tactigies :)

9.) I assumed it was going to be a passive ability lol ... well, how will it compare to towers? They can get an upgrade that lets them see invisible units ALL the time, for now mana. Making this one overly expensive for a spellcaster that might get killed relatively fast anyway might not be such a good idea. Just my opinion, to make sure it is balanced in comparison to the tower upgrade, or else people will choose one over the other (which is fine but still lol :p :D) The AoE should be about the sorceress's LoS lol; it would be funny if you made it bigger lol ----- and SURELY you can think of a more creative name for it than see invisible lol : P

11.) damage allied units? well, the healing ward doesnt heal enemy units! Unless it stacks, this shouldnt be a very abused ability. True, players can just keep casting it, but wards are notoriously low on health lol :p just one hit will usually destroy it lol
 
W

warcraftguy

Guest
if its not too late i have some tower ideas


HUMAN---

Exorcism Tower
Can only attack undead units but does huge damage

ORC---

Troll outpost
An outpost that can put in headhunters to raise its damage however, they are very weak in defence. (like burrow)

Undead---

Deadlike Tower (cant think of name)
Has spell to make any enemy nearby unit undead making him unable to attack or move for 3 seconds. recharge is 60 seconds.

Nightelf---

Shadow Tower
Can see invisible units and can make (if posible) friendly nearby units invisible if withen a range of 700.


This is my idea. the orc can use a little work but to me they are all a little unique.
 

Bartuc08

Mostly known as Zomby Jezuz
Reaction score
154
why not call the undead tower death tower or sumthing like that
 
N

Ninja_J

Guest
Doom Tower
Hell Tower
Death Tower (good one Bartuc)
{could use fort instead of tower}

Plz dont call me retarded :p
 

DM Cross

You want to see a magic trick?
Reaction score
568
Couple Questions I wanted to ask...
1. Do Undead "fear" spells stack? (- attack)
2. Do NE "roar" spells stack?
3. Should druid of the paw have inner wolf, allowing them to cast howl in wolf form like their other fellow druids
4. can skeletal guards change necromancer master? or are they linked to a specific one, so they cannot leave that special aura and dies if the necromancer dies regardless if there are other necromancers?
5. How many towers are there for each race (has it been updated from last post on like page 5?)

1) I looked over the editor and realized that while the base of each spell is different, they ARE considered different spells, so I believe they do stack...I think I know your concern, that the units will be brought down TOO much, so I may have to do some balancing checks later on.
2) Same as above.
3) Druids of the Paw have an upgrade called Mark of the Paw, which allows them to have Claws instead of Howl. This was an attempt to make them better for combat then support, and also to set them a bit aside from the Druid of the Claw.
4) As long as the Skeletal Guard is within range of ANY Necromancer's Necromantic Aura (an aura they gain once you go up to tier 4, no upgrade needed) they will survive. I may have to find a way around this if people abuse it somehow...
5) All the towers are listed on Page 3. As I find ideas, I add to the page. This keeps me from having 10 posts, all about new towers, and keeps it all in one place, making it easier for everyone.

Alexander
Looking at the new ideas...

-Looking over ideas-

Doom Tower
Hell Tower
Death Tower (good one Bartuc)
{could use fort instead of tower}

I like the names, and all, but you haven't told me what races the towers are for, and what makes them unique. What do they do? What type of attack do they have, and how is it rated? (crappy, good, great?)

A NOTE FOR POSTERS

When you submit ideas, you have to understand that a name is not enough. Tell me what type of attack it does, how good the attack and defense should be. Hell, tell me how much the things costs! I'll change what I feel needs changing to balance it out, but that doesn't mean I won't use it. The more information you give me, the better the idea will sound, and the better the result will be. Please keep that in mind the next time you post.

Thank you for your ideas and time
Alexander
-Waiting in a New Age-

-A comment about ideas-

HUMAN---
Exorcism Tower
Can only attack undead units but does huge damage

It's a nice idea, but try to shy away from anything that targets only a certain unit. The Humans already have the Paladin, who is an excellent anti-Undead Champion.

ORC---
Troll outpost
An outpost that can put in headhunters to raise its damage however, they are very weak in defence. (like burrow)

As you stated, the Orcs already have Burrows. The Humans recently gained a similar tower (see "Sniper Tower" on page 3) and I may be creating a tower similiar to the Burrow for each race.

Undead---
Deadlike Tower (cant think of name)
Has spell to make any enemy nearby unit undead making him unable to attack or move for 3 seconds. recharge is 60 seconds.

I'm not quite sure what you mean by that. It SOUNDS like you want the tower to have a stunning ability? Hmm, maybe. I'll think about it, and if it appears in the Towers post on page 3, you'll know I've used it. Don't worry, you'll be credited.

Nightelf---
Shadow Tower
Can see invisible units and can make (if posible) friendly nearby units invisible if withen a range of 700.

I already have an Ancient like this. See the Towers post, page 3.

Thank you.

Alexander
-Waiting in a New Age-
 

DM Cross

You want to see a magic trick?
Reaction score
568
Update

This is just an update (and a bump for the thread)

The Orc towers are coming along, slowly. Sorry guys, but towers BORE me! :p Anyway, this is another little thing I've decided to tack onto Beta 3.0:

Upgrades for the food buildings.

I already did this with the Humans, having them able to upgrade Farms to Plantations where they get 10 food instead of 6, but I've realized that ALL the races need a boost. It's so annoying to have 15 Burrows, or Ziggurats, or Moon Wells all over the place! -.- So, the changes are going to be as follows:

Human Farm(6) -> Plantations (12)
Orc Burrow(10) -> Dwellings (15)
Undead Ziggurats (10) -> Catacombs (15)
Night Elf Moon Wells (10) -> Well of Eternity (15)

They'll all retain their abilities (Catacombs will upgrade to towers, Wells of Eternity will heal/replenish mana, and Dwellings will still have the ability to house Peons) However, they'll be a bit more resistant, and their abilities may be adjusted, to endear people to upgrade.

Another thing that's taking so long is I didn't realize I'd have to set up a "Tower TechTree" for each race! The Human's were easy, I just made 4 types out of their original 4 towers, and built onto them. The rest of the races will be a tad more complicated, but I'll live! ;) Anyway, that's the update. The food part will be posted on the front page.

Alexander
-A New Age Awaits-
 

Shadowy Fear

I have returned
Reaction score
44
Hehe, lets not even THINK about the naga lol youll have to build that entire race almost from scratch lol ;) :p

As for the abundance of lesser food buildings ---- they get in the way and provide ballista fodder LOL! :p

That sounds great ----- but how will the catacombs fit into the undead tower techtree lol? Will they be a single upgrade from the ziggurat that provides a little defense but mostly food, or an entire techtree base? Lol :p



Shadowy Fear​
-Being tortured by goblin fanatics-​
 

DM Cross

You want to see a magic trick?
Reaction score
568
Great minds think alike, Shadowy.

Like so many things (one of which is on this site, but I'm not going to say more -.-), the Undead Towers are going to be a pain in my arse. (Yes, I just said ARSE) See, if I make it so that the Ziggs have to upgrade to the Catacomb before they become Towers, I rob the Undead of Towers for the early part of the game. However, I don't see too many other ways around it that won't confuse the hell out of most people. So Undead players might be getting the shaft, if you know what I mean...

And I BEG you, don't talk about the Naga! :( Damn race is already giving me nightmares about techtree's...Ooh, it shall not be fun. Not fun at all...But hey, that's the challenge, right? And anything worth doing, is hard...Sadly ;)

Alexander
Damn Naga so and so's!
 

DM Cross

You want to see a magic trick?
Reaction score
568
Tower TechTrees

Ta da! I did this in Excel, copied the screen, pasted in Paint and cropped it a bit. These are all 4 Tower Techtrees, so you know what upgrades into what. I'm sure you can figure it out, you just look down to see the next level! :p You'll get what I mean when you look.

http://i3.photobucket.com/albums/y88/AlexanderStinda/TowerTechTrees.jpg

Alexander
Keep the tower ideas coming! That CAN be modified, ya know ;)
 
M

Marksman

Guest
Tower of Crimson Chaos Fire and Fury (name may need some work, lol)
Basically a tower that has the incinerate (i think?) ability that the FireLord has in the main game. Each attack does extra damage than the last, and upon death explodes dealing extra damage. Also, I think a firecat should spawn, that dies in about 15 seconds but has immolation and fast move speed.
 

DM Cross

You want to see a magic trick?
Reaction score
568
Lol, actually, this is similar to the Blaze Tower, but the "Firecat summon"ing ability is deffinately something to think about :) After all, it IS a totem to the Elemental of Fire...If it so feels like it, who's to stop it from creating a few cats to aid it's worshipers? ;)

Interesting, towers that summon?! :D Cool.

Alexander
 

Bartuc08

Mostly known as Zomby Jezuz
Reaction score
154
how bout this...

Ancient Chinese Pig Flinger

change the art of the tower so its a pig then change the hitting damage so its the bloody explosion (from the meat grinders, is that what theyre called?) and add a sorta poisen blob (the green gas that comes up from some units when they die, undead team i think) it would be awsome to see and not to mention brigns a little bit of fun to the game
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top