BlargIAmDead
New Member
- Reaction score
- 25
Is it possible for them to kidnap a doctor? Or do some kind of "infiltrate" move where they blend in with the local civilian population, and sneak in the hospital that way?
US
Medic
Gunner
Scout
Al Qaeda
Medic
Gunner
Scout
Perhaps, instead of those classes, players change their weapons, like this:
Submachine Gun: Infantry (Normal Units)
Mortar: Artillery (Long Range, slow moving, can miss, very high damage)
Bazooka: Support (Long Range, slow firing, high damage)
Machine Gun: Heavy Support (Medium Range, slow moving, low damage, fast firing)
Rifle: Scout (Medium-Long Range, high damage, slow firing)
Sniper Rifle: Sniper (Long Range, very high damage, large damage range, slow firing)
Pistol: Medic (Weak in offense, can revive and heal other units without gold loss)
Shotgun: Heavy Infantry (Fires at multiple units, slow firing, large damage range, medium-slow firing)
U.S. Special:
Radio: Commando (No offense, can summon troops and has true sight).
Battle Special: All U.S. forces have the Automatic ability "First Aid," which heals 1% HP per second of casting.
All U.S. forces start out with 2 grenades and 1 flare gun.
Al-Queda Special:
Bombs: Bomb Specialist (Medium range, demolition specialist, can suicide bomb.)
Battle Special: All Al-Queda forces have the Automatic ability "Home Terrain," which gives them a 5% damage bonus and a 10% movement speed bonus.
All Al-Queda forces start out with 3 grenades.
Perhaps, instead of those classes, players change their weapons, like this:
Submachine Gun: Infantry (Normal Units)
Mortar: Artillery (Long Range, slow moving, can miss, very high damage)
Bazooka: Support (Long Range, slow firing, high damage)
Machine Gun: Heavy Support (Medium Range, slow moving, low damage, fast firing)
Rifle: Scout (Medium-Long Range, high damage, slow firing)
Sniper Rifle: Sniper (Long Range, very high damage, large damage range, slow firing)
Pistol: Medic (Weak in offense, can revive and heal other units without gold loss)
Shotgun: Heavy Infantry (Fires at multiple units, slow firing, large damage range, medium-slow firing)
U.S. Special:
Radio: Commando (No offense, can summon troops and has true sight).
Battle Special: All U.S. forces have the Automatic ability "First Aid," which heals 1% HP per second of casting.
Al-Queda Special:
Bombs: Bomb Specialist (Medium range, demolition specialist, can suicide bomb.)
Battle Special: All Al-Queda forces have the Automatic ability "Home Terrain," which gives them a 5% damage bonus and a 10% movement speed bonus.
All Al-Queda forces start out with 3 grenades.
US Units
Gunner
Scout
Medic
Commander (For Experts)
Al-Queda Units
Gunner
Scout
Kidnapper (For Experts)
Bomb Specialist (For Experts)
Right before his post -.-"A bomb specialist maybe?
Just want to ask the people in this topic that are saying this isn't unethical; would you mind if I made a 9/11 map?
elmstfreddie said:I'm ok with a 9/11 map, although I have no idea how that would be any fun =/
Hmm I'm not saying thats bad but do you mean helping people like being firemen and you all have to survive I think no one would mind that
(Also why did you vote no to not post the map if you don't think this map is wrong?)
No, not really trying to confuse anyone.
I'm against it. I'm not going to stop it. Other people may be against it.
And, honestly, I consider the 9-13 year old brats on BNet to be a plague, and a worthless plague at that. I generally don't include them when I consider issues concerning BNet (Thus, in my mind, BNet has a very small base of players).
Be aware that I wasn't referring to all the young players on BNet, just the obnoxious, clueless, ignorant, arrogant ones. So, most of them.