AoS Realms of the Genesis v3

Illusionary mode is the main mode that I'm on. I rarely ever go natural now, since it gives little/no benefits.
Maybe Natural mode should grant +damage and Illusionary mode should grant +evasion or something :S
 
Hello, waaaks! I'm not sure if your too busy or discontinuing the project, but I thought that I should post a little something if I were to bump this thread along with it.

I managed to get a game going with Weather Mage vs Revelation online with a random guy. Weather Mage was epic. Check the replay and you'll see the epicness of Five Second Weather Mage Killing Combo (FSWMKC). It happened somewhere along the 10 minutes mark, you should fast forward until then.

Replay
 
I'm still with the project, I just can't cope up, there still more to fix in the map, and there are lots of serious stuff happening in my life, I'm getting more serious for my future plans (Computer Science > Software Engineer), I'm not stopping the project, I'm just making this a sideline, but for now, semi-finals and finals are coming fast, I can't find a time for WE, maybe next time.

Sure I'll watch the replay, and what kind of map did you used?
 
The one on the first page I think.

PS: I understand. I wish you luck in real-life :)
 
ok watched the replay, and hell yeah storm deals a lot of water damage because apocalypse is fire, and apocalypse only deals half the damage to water elements.
 
Global Upgrade System
--Note for upgrades--
Although any players from a team can control structures that provide upgrades, this system still have limitations, one of them is, only 1 player at a time clicking a structure can make the upgrade
second, when clicking an upgrade, the time interval is zero, upgrading the upgrade instantly, but wait, this doesn't mean clicking the upgrade and leaving the structure will still upgrade, no it doesn't continue the upgrade, you need to wait until the upgrade finishes (saying "upgrade completed") then you can leave the structure safely

the upgrade system behaves like this because the system works like, select player 1 red upgrade structure, change upgrade structure owner to owner of selector, if upgrade structure is unselected, it returns back to player 1 red

I need a better system, to fix this problem

hey waaaks, you still need an upgrade system, right ?
I have an idea but it's gonna take some of your map's database.
I only make the demo with one upgrade and I'm pretty sure that the "upgrade" is instantly instant :D
Take a look at the demo map.

p.s: this solves your second problem ;)
 

Attachments

  • [Demo] Upgrade Sample.w3x
    10.4 KB · Views: 1,718
ty very much, I'll look into the map, and possibly impelement the system, of course crediting you for contributing the code.

our finals is 1 month after, finally, I can find time to continue this
 
erm... I update the Upgrade Sample a little, use event "Starts the effect of an ability" instead of "Is issued order with no target", this way, the system is less complex.

"Is issued order with no target" is faster than "Starts the effect of an ability" but since Art - Animation - Cast Point (cast time) of the building is 0.000 so it's fast enough :D
 

Attachments

  • [Demo] Upgrade Sample 1.1.w3x
    9.4 KB · Views: 379
wow thanks, I really haven't tested the system yet, I'll try it later when I get back to my pc.
 
bump

tested the test map and it works great, I just need to change some variables and possibly converting this into a compact jass system. I never knew that there exist an INSTANT ability that costs gold, all I know is the goblin reveal which is a point target spell.
 
OFFTOPIC:

Let me think..... OH yeah!! You told me once.. lol.. let's play in GG sometimes.. I have a tutorial to attend to right now :)
 
This thread actually lasted for soo long and you just knew it by today lynx :D
 
lol

@Tom_Kazansky
as I was starting to implement your system in my map, I just realized that it uses an ability, which means it is only limited up to 6 abilities (or 5), but there's a simple solution for that, add the abilities via triggering.

Edit: Looks like it worked, while Buildings can gain up to 12 abilities :) thanks
 
ATTENTION
Open source available for download in the first page.

RotG v3: another Failure

Lets face the fact, RotG v3 is another failure project of mine, I can say its exciting but the concept is too broad, the same problem for RotG v1 and v2. Many think that the map is good because of its quality but for others, its just another AoS map even though they don't really know the true concept of RotG v3 which is the problem itself.

Anyways, I'm working on a new map, its simple, and has a simple goal (duh!), it is still experimental or lets call it a gamble, if I planned the map right then it will be successful and again be another failure if I planned it wrong, moving it to a safer place called "Recycle Bin", the same goes for RotG v3 open version, but I will share the open version to you.

Download the open source of RotG v3 at the first page. Do whatever you can in the map, I don't care about credits I don't care about claiming the map is yours yadda yadda yadda. Download it quick before I eventually deleted it for storage savings.

By the way, sorry to those people who truly believe in RotG and keeps supporting it, I just made the map in a wrong way.
 
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