darkRae
Ueki Fan (Ueki is watching you)
- Reaction score
- 173
That's the exact reason why I asked that >_>
ok now i really want to put meathook in my map (one of my favorite skills) but if i put it in my map then people will say that i copied meat hook from dota, what i want is another idea for meat hook...not just grab and damage, but another idea that fits meat hook spell
like if a unit is grabbed, slow it and stun, or if an allied unit is grabbed, do some sfx and some heal or damage, not just editing the range, damage and model but the whole effect
i cant think of something to modify meat hook so that it wouldnt look like meat hook....thats why i need ur help on giving me ideas on how to modify meat hook
thanks
oh yeah, i need a new model for my new hero
can i request from you? HateBreeder?
i need it to be low on file size, no portrait and no custom texture...
i like the keeper of the grove model to be black like a demon and has demonic effects like black fires and black spirits...
no animation will be added or removed
he need to look bad and demonic because his name is hades and called the Dark Ruler
or maybe u have something that will fit as hades the dark ruler (ranged and an agi type hero)
wow that model is cool, and best fit to the dark ruler of the underworld
so wheres the model now? in the resource section?
ill look into it, also ill look into the dread coil
+rep
ooo i cant +rep
well ok...
its up to you if youll submit it in the forums or not
but its better to submit it in the forums so that you can help people that needs model u made
yep i checked it already
but i cant find the function on how did u damage the unit
the damage is depending on the distance...so whats the formula for that?
Hey, My post disappeared due to internet down last time! lol
Yeah, due those meat hooks from before, maybe you need to make a hero called hooker.
My meat hook idea : (this isn't really mine; my friend did tell it to me some while ago)
Meat Whip
The hero throws a whip in a circle movement, and it will stop after completing 3/4 of the circle. Then the hero will pull the whip back (make this by moving the whip one by one periodically, and not all whip locust at once but from behind so it'll give a pulled look), pulling and damaging every units near the whip.
The whip has 2 actions: pull(throw the whip) and push(pulls the whip).
When it's creating the circle, units got hit will be moved to the next locust's place and damaged just like it's stabbed and pushed behind.
After the hero pulls the whip, the whip lost it's pushing ability and replace with a new pulling ability. Locusts that haven't moved didn't give any effects.
Now this is my idea :
Meat Chain
The hero shoots a hook that will stop at the first target it hits, and chain off the target. Chained units can't attack nor cast spells. The chain will remains as long as the distance of the hero and the hit unit still below x or it'll last after x seconds. Caster still can move after the target is hit, and it can pull the target to the caster's place anytime as long the target is still chained, but this action will break the chain right after the target stopped (hit an unit while pulled of got in front of the caster)
Locusts are forming the path between the hero and the target unit.
cool! I never tried it but I encountered a serous problem at making meat chain : the breaking chain when it stopped due to hit another unit. Can u fix it?
Nah, someone did post. Now I can give my hero idea.
Of course, a dragon. I'd love it to be an electric dragon; make the model form the bronze dragon and give it blue static effects... (if you can)
Main attribute is agility, followed by strength. Thunders are fast yet powerful aren't they?
Nah, 1st skill... the dragon should be able to change its attacks from melee and ranged. At melee, his attacks cause his second skill to be 'bleeding (scratches, and I need another animation for this one)'. At ranged form, his attacks caused his second skill to be 'static'. Normal form : ranged form.
2nd skill : 'Static' or 'Bleeding' (passive)
Ranged second skill --> Static : This will allows the dragon to stun the target opponent every x attacks, and deals bonus damage. More fearful, after x seconds the thunder will jump to another unit that came in 100-200 range. if none, it ends there.
Melee second skill --> Bleeding scratches : This skill will deals damage over time and it's duration will be increased if your opponent moves. Normal duration = 1 seconds, every 100 range move duration + 0.25 seconds.
3rd skill : The thunder dragon should conjures electric everytime he wants. This skill allows him to shoot a ball of thunder to an unit, slowing the unit for x seconds + damage over time and finally explodes into a large static dealing damage in an AoE and stunning more units around.
Ulti : Calls thunder to himself. allowing him to have static in melee form along with bleeding for a set duration. Also, it'll damage units around when called and slowing those units around for x(same as the skill effect to self) seconds.
Special item :
Ball of electricity. Slows units around every x seconds for x duration. Also grants attackspeed and movement speed.