Snippet ResetTooltips

'Avul' can work without any problems, if I remove that lovely MakeUnitFlyable capability, which shouldn't be in there anyway.
 
Until then, I'm sure the player can manage with this silly little bug, and not have the performance of the map crippled because of something so insignificant.

How would the performance be crippled?

Can you automatically do this in response to an event that causes the bug?

Who cares about the "lovely side effect" of making units flyable?
 
Because side effects should be documented.


>Can you automatically do this in response to an event that causes the bug?

Well, I can hook [lJASS]UnitAddAbility[/lJASS]. But then I get a crazy recursive function. Probably results in a game crash.
 
>Because side effects should be documented.

Suppose so.

>Well, I can hook UnitAddAbility. But then I get a crazy recursive function. Probably results in a game crash.

More vJass hook woes =/
What about something like this:

JASS:
globals
    private boolean reset = true
endglobals

function ResetTooltips takes unit u returns nothing
    if (reset==false) then
        return
    endif
    set reset = false
    if UnitAddAbility(u, 'Arav') then
        call UnitRemoveAbility(u, 'Arav')
    endif
    set reset = true
endfunction

hook whatever whatever
 
Wait, not UnitAddAbility. I realize it now. The native that sets an ability's level.

Now I need a 0 second timer, a second function, a system to handle the timers for me, and a struct to hold the unit!

AWAY I GO!

...But not today. I don't have WC3 today.
 
Wait, not UnitAddAbility. I realize it now. The native that sets an ability's level.

Now I need a 0 second timer, a second function, a system to handle the timers for me, and a struct to hold the unit!

AWAY I GO!

...But not today. I don't have WC3 today.

Errr...k. :nuts:
 
If you want to refresh UI, just use a dummy ability with no effect at all, add/remove it.
I guess using the object merger is fine for that here.
 
Indeed it is. I'll add a dummy ability via ObjectMerger and hook it so it runs whenever you increase a unit's ability's level.
 
>You don't need a timer sys for 0 sec timers

What if someone calls the native more than once at a time? Or within 0.001 seconds of the other (or whatever the lowest timer amount is)?

Hmm.
 
I wonder if boolean operations are faster than Ifs.

[ljass]return (UnitRemoveAbility(u, 'Avul') and UnitAddAbility(u, 'Avul')) or (UnitAddAbility(u, 'Avul') and UnitRemoveAbility(u, 'Avul'))[/ljass]
 
That is totally insane.

Beautiful.
 
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  • Varine Varine:
    Or even third party. Like if you don't have an original one in a functional condition, you cannot play this game properly. Like yeah the keyboard mods exist, but I think those are BARELY functional
  • Varine Varine:
    And since almost all of my programming experience is with defunct shit now, I figure my best place is helping preserve legacy stuff. Which I don't know how to do necessarily, but I need some kind of a hobby and figuring out how older things worked is the only shit that really interests me. Well soldering and restoration is fun too, but no one is bringing me new stuff to fix and restore, so it's mostly old shit, and I LOVE OG Xbox so much. I want to make sure it can function as long as possible, until someone can effectively emulate it at least. I have like 15 I was going to fix over the winter and didn't get to.
    +1
  • Varine Varine:
    I also have a couple OG gameboys, but idk if I can do that without like, manufacturing new parts that no one makes anymore and I can't do that right now
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    Currently in the middle of getting the probate process going. We're doing the informal probate process.
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    A probate is usually done with a will, yes? If so I am sorry for your loss
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  • The Helper The Helper:
    Yeah Tom, me too sorry for your loss buddy my mom told me she finds out her olds friend died from Google searching them. She had not talked to one of her old friends in a year and found out she died from Google. Also another one in the same session. RIP all of them my sincere condolences Tom
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    We have some elderly guests that regularly come hang out at the bar at the end of the night, and every once in a while we don't see someone for a few weeks and then someone shows up with their obituary.
  • Varine Varine:
    We usually let them do their memorials there in the morning if they want to and I'll make them some snacks and drinks. There was one guy named Tom that came in like every night and would sit by himself and get a bunch of soup and a glass of wine. idk why but he LOVED our fucking soup, like he would order a fucking quart of it at a time and would always get so sad when we stop doing it for the summer.
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  • Varine Varine:
    But he also loved our calamari, which is another thing I hate but it sells super well so I can't change it. There was one day he came in and was asking me how to make it, because he tried to at home once in the off season when we stop running it and he really wanted it lol
  • Varine Varine:
    I think he's one of the only people I've made recipes for for free because he really wanted a broccoli cheddar, and it was like dude I don't have a recipe, it's just whatever I have, but here, this is how you do it
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    I don't think he ever figured out how to do the calamari in a pan though, like idk how to do that either. He was afraid of the at home deep fryers though and it's like yeah, that's fair, I am too
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    He was just such a sweet old man, we had two servers pregnant and they held a baby shower together, he was soooooo fucking excited to get to see a baby. Unfortunately he died a month or so before they were born
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    So I decided to Google some people that I had not seen or heard from in a while and sure enough one of my old best friends, we had a falling out years ago but whatever, find out he died of Pancreatic Cancer in January. I have also lost a few of my closer acquaintances from growing up the last year. Getting old - people die - I kinda thought it was going to be this way a few years ago....
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  • The Helper The Helper:
    Forum running super slow again
  • Ghan Ghan:
    Not really clear from the stats as to what is causing the slowness.
  • Ghan Ghan:
    We get a lot of guest traffic so it may just be the load is getting too high and not from any particular source.
  • Ghan Ghan:
    Looks like the server is maxed out on CPU.
  • Ghan Ghan:
    Oh it looks like a lot of the traffic is Silkroad Forums. That domain isn't protected by Cloudflare.
  • Ghan Ghan:
    But the old Silkroad site is still on its own server. I just had a test site set up on this server for it.
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    I just disabled that test site. Let's see if that helps the load.
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    Looks much better already.
  • The Helper The Helper:
    I had actually forgot about the Silkroad site. I had asked
  • The Helper The Helper:
    SD Ryoko about it and he said the couple of people left on there really like it, that was a few years ago, maybe I should check back
  • jonas jonas:
    I guess when you're getting old, and the last day of soup season draws near, you start wondering
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    will I make it to the start of the next season? or was this the last time I'll ever have my favorite dish?

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