Azlier
Old World Ghost
- Reaction score
- 461
'Avul' can work without any problems, if I remove that lovely MakeUnitFlyable capability, which shouldn't be in there anyway.
Until then, I'm sure the player can manage with this silly little bug, and not have the performance of the map crippled because of something so insignificant.
globals
private boolean reset = true
endglobals
function ResetTooltips takes unit u returns nothing
if (reset==false) then
return
endif
set reset = false
if UnitAddAbility(u, 039;Arav039;) then
call UnitRemoveAbility(u, 039;Arav039;)
endif
set reset = true
endfunction
hook whatever whatever
Wait, not UnitAddAbility. I realize it now. The native that sets an ability's level.
Now I need a 0 second timer, a second function, a system to handle the timers for me, and a struct to hold the unit!
AWAY I GO!
...But not today. I don't have WC3 today.
That is awesome. (But I don't know about good.)[ljass]return (UnitRemoveAbility(u, 'Avul') and UnitAddAbility(u, 'Avul')) or (UnitAddAbility(u, 'Avul') and UnitRemoveAbility(u, 'Avul'))[/ljass]