bryanEX1993
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I am interested in making an item which can improves the hero's ultimate. However i encountered 1 problem. When the hero acquires the item, his upgraded skill will be shown in the normal. But in the research, it still shows the old skill before being upgraded.
Here is my trigger.
Soul Stealer Scepter
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Ultimate Staff - [Soul Stealer]
Actions
Special Effect - Create a special effect attached to the hand,left of (Hero manipulating item) using Abilities\Spells\Undead\CarrionSwarm\CarrionSwarmDamage.mdl
Special Effect - Create a special effect attached to the hand,right of (Hero manipulating item) using Abilities\Spells\Undead\CarrionSwarm\CarrionSwarmDamage.mdl
Set Ultimate_Level = (Level of Requiem Of Souls for (Hero manipulating item))
Unit - Remove Requiem Of Souls from (Hero manipulating item)
Unit - Add Requiem Of Souls Scepter to SoulStealer
Unit - Set level of Requiem Of Souls Scepter for (Hero manipulating item) to Ultimate_Level
Here is my trigger.
Soul Stealer Scepter
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Ultimate Staff - [Soul Stealer]
Actions
Special Effect - Create a special effect attached to the hand,left of (Hero manipulating item) using Abilities\Spells\Undead\CarrionSwarm\CarrionSwarmDamage.mdl
Special Effect - Create a special effect attached to the hand,right of (Hero manipulating item) using Abilities\Spells\Undead\CarrionSwarm\CarrionSwarmDamage.mdl
Set Ultimate_Level = (Level of Requiem Of Souls for (Hero manipulating item))
Unit - Remove Requiem Of Souls from (Hero manipulating item)
Unit - Add Requiem Of Souls Scepter to SoulStealer
Unit - Set level of Requiem Of Souls Scepter for (Hero manipulating item) to Ultimate_Level