A Unit is issues an order targetting an object
[This is where it gets tricky] Issued Order == Order(??????)
the ?????? is where I'm not sure what the order is for when units try picking up items. Try making a trigger that says the order of a unit every second then order that unit to pickup an item. See what it says and pop it in!
Integer - Count Items Carried < 6.
Then got to make a distance check between the Item and the Unit, so units don't right clikc something across the map ^_^
You need to make a test trigger to see what the order is to pick up an item.
Unit is ordered to target an object
Display Order of Triggering Unit.
See what it comes up with, then keep that first if/then condition, remove that second if/then.
Inside that first if/then simple move the item to the vault then you can make a distancecheck later.
I believe the order is smart. So a trigger that checks if the unit does a smart order and if the target of the order is an item, if this is the case send the item to the vault. Problem is, this will happen when the player is too far away from the item as well.
Reddit, Slack, Google, Facebook, Instagram — these companies use our data — directly or indirectly — to train the next generation of AI language models. Yet, I don’t remember anyone asking our permission, and in doing so, these companies have proven the adage that customers’ data is their main...
Our new website went up early yesterday. Health Empowers You. 200 smoothie recipe guide and soon we will have detox, cognitive enhancement, weightloss teas and some coffee blends. https://healthempowersyou.net/products/smoothie-recipe-guide
It never fails that as soon as I say something about the bots they come back - this time they are under a whole new IP range - one thing in common though, Chinese!