MP®
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I'm wondering how setting movement speed by triggers works exactly.
Because there are lots of ways that movement speed can change during the game, for example by item bonuses, abilities, upgrades etc.
If you set the movement speed of a unit to 10% more than its default movement speed, does this overrule other bonuses? So for example:
Unit has boots of speed with 20% move bonus. Then a trigger sets movement speed of unit to 110% of default movement speed.
Has the unit at that point 110% of default + 20% bonus (I hope so) or 110%? Or even otherwise?
I also have multiple abilities with triggered movement speed bonus or decrease (temporary, until spell duration is over, or ability is deactivated). How can I make these things work together? Or should I give them item movement speed bonus instead? Because now it doesn't work together.. (when 1 unit is in 'defend' mode (with decreased move speed) and then uses the sprint ability (with move bonus) its move speed gets even LESS (very strange btw)
The unit gets its movespeed decrease by defend in the object editor, while I give it a bonus by triggering
BTW maybe I'm making it too hard for myself anyway: is there any ability that has move speed bonus with instant cast (target self) which is NOT berserk (because I'm already using that one)? And the ability should be cast without making the unit stop (so while moving the ability should be able to cast - like berserk, but that's why I used berserk already for another triggered ability).
Which abilities do not make units stop moving anyway? I know also windwalk doesn't, and this also has movement speed bonus, but also invisibility.. How can I remove this invisibility effect?
Because there are lots of ways that movement speed can change during the game, for example by item bonuses, abilities, upgrades etc.
If you set the movement speed of a unit to 10% more than its default movement speed, does this overrule other bonuses? So for example:
Unit has boots of speed with 20% move bonus. Then a trigger sets movement speed of unit to 110% of default movement speed.
Has the unit at that point 110% of default + 20% bonus (I hope so) or 110%? Or even otherwise?
I also have multiple abilities with triggered movement speed bonus or decrease (temporary, until spell duration is over, or ability is deactivated). How can I make these things work together? Or should I give them item movement speed bonus instead? Because now it doesn't work together.. (when 1 unit is in 'defend' mode (with decreased move speed) and then uses the sprint ability (with move bonus) its move speed gets even LESS (very strange btw)
The unit gets its movespeed decrease by defend in the object editor, while I give it a bonus by triggering
Trigger:
- Unit - Set (Triggering unit) movement speed to ((Current movement speed of (Triggering unit)) x (1.10 + ((Real((Level of Sprint for (Triggering unit)))) / 20.00)))
BTW maybe I'm making it too hard for myself anyway: is there any ability that has move speed bonus with instant cast (target self) which is NOT berserk (because I'm already using that one)? And the ability should be cast without making the unit stop (so while moving the ability should be able to cast - like berserk, but that's why I used berserk already for another triggered ability).
Which abilities do not make units stop moving anyway? I know also windwalk doesn't, and this also has movement speed bonus, but also invisibility.. How can I remove this invisibility effect?