Skills Help.

Charmander

New Member
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1) I am creating a skill based on the rexxar's summon bear skill, the one which the bear last forever.

I want to the unit summoned. However, it is still considered a 'summoned unit' and purge, dispel etc, can kill it easily.

How do i make it so that they are not considered summoned unit?

Should i base it on another skill?

Also, when the summoned unit dies, a puff of smoke and just appears, without the actual corpse there.

How do i make it such that it's no longer a summoned unit, and that when it dies, it actually dies like a normal unit (with the corpse, etc).

2) How do i make a skill based on Dota's crystal maiden's ulti, but another missle art which comes down. Also, it should heal allied units and damage enemy units.

Thanks!
 

ecad

New Member
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1) I am creating a skill based on the rexxar's summon bear skill, the one which the bear last forever.

I want to the unit summoned. However, it is still considered a 'summoned unit' and purge, dispel etc, can kill it easily.

How do i make it so that they are not considered summoned unit?

Should i base it on another skill?

Also, when the summoned unit dies, a puff of smoke and just appears, without the actual corpse there.

How do i make it such that it's no longer a summoned unit, and that when it dies, it actually dies like a normal unit (with the corpse, etc).

2) How do i make a skill based on Dota's crystal maiden's ulti, but another missle art which comes down. Also, it should heal allied units and damage enemy units.

Thanks!

1) Use the "Unit - Replace" trigger whenever your hero casts the spell summon bear.

Replace the summoned bear with a new unit you have created that is based off of a normal unit like forexample footman.
 

Charmander

New Member
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Sorry, i'm totally new to these things. How do i do that?

Also, how do i make my unit do the "victory pose" for like a 1 second or 2 when summoning the bear/unit?

Thanks!
 

KaerfNomekop

Swim, fishies. Swim through the veil of steel.
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613
You can set the animation for the spell to 'stand, victory'. (It's at the top of the list in the ability editor) I think the Crystal Maiden's ulti is just a channeling spell with no effect, while a dummy unit casts a Blizzard-based spell on her position. You can just modify the dummy spell in that case.
 

tommerbob

Minecraft. :D
Reaction score
110
Use this trigger when you summon a unit:

Trigger:
  • Summon
    • Events
      • Unit - A unit Spawns a summoned unit
    • Conditions
    • Actions
      • Set Summon_Point = Position of (Triggering unit)
      • Animation - Play (Triggering unit)'s victory animation
      • Animation - Queue (Triggering unit)'s stand animation
      • Unit - Remove (Summoned unit) from the game
      • Unit - Create 1 (Unit-type of (Summoned unit)) for (Owner of (Triggering unit)) at Summon_Point
      • custom script: call RemoveLocation(udg_Summon_Point)
 
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