Did you know, if you made a map with its focus on song... One lag, pause or [Saving Game...] can desync it from the map?
That's why I made this system for you to use in those kinds of maps.
Okay, so, this idea came while making my map.
I was making a map based on a song and traps enabling when the song reaches a point and I always feared this..
What if someone suddenly lagged and cause the song to desync the current events?
Then I made this system!
http://epicwar.com/maps/97732/
That's why I made this system for you to use in those kinds of maps.
Okay, so, this idea came while making my map.
I was making a map based on a song and traps enabling when the song reaches a point and I always feared this..
What if someone suddenly lagged and cause the song to desync the current events?
Then I made this system!
Trigger:
- Start
- Events
- Player - Player 1 (Red) types a chat message containing start as An exact match
- Conditions
- Actions
- Sound - Play LALLALALAL <gen>
- Trigger - Turn on Milli Second <gen>
- Trigger - Turn on Resync <gen>
- Trigger - Turn on Periodic Effect <gen>
- Trigger - Turn off Start <gen>
- Events
Trigger:
- Periodic Effect
- Events
- Time - Every 2.00 seconds of game time
- Conditions
- Actions
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- If - Conditions
- (Execution count of (This trigger)) Equal to 30
- Then - Actions
- Cinematic - Clear the screen of text messages for (All players)
- Game - Display to (All players) for 1000000000.00 seconds the text: 60 seconds are up. ...
- Trigger - Turn off (This trigger)
- Trigger - Turn off Milli Second <gen>
- Trigger - Turn off Resync <gen>
- Else - Actions
- If - Conditions
- Special Effect - Create a special effect at (Center of (Playable map area)) using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
- If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Events
Trigger:
- Resync
- Events
- Player - Player 1 (Red) skips a cinematic sequence
- Conditions
- Actions
- Sound - Stop music Immediately
- Sound - Play LALLALALAL <gen>, skipping the first ((Real((Execution count of Milli Second <gen>))) / 100.00) seconds and fading in over 0.00 seconds
- Events
Trigger:
- Milli Second
- Events
- Time - Every 0.01 seconds of game time
- Conditions
- Actions
- Events
http://epicwar.com/maps/97732/