Spell Contest #3 | Theme: Icons | 18.03.09 - 04.04.09

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BlackRose

Forum User
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239
LOL... I thought it was an icon making contest....... but then theres... spells... lol!

I might join, but depending on if I'm free and stuff :O

How do people still enter contest and stuff when they got school stuff?
 
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91
The theme of the contest was quite confusing at first when I read the title. Anyway, I'll give it a try with something rather simple 'cause I don't feel like making complicated stuff...
 

Romek

Super Moderator
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Good luck everyone. Hopefully I'll be seeing your submissions in the submission thread eventually. :)

> If that's really one of the requirements then you should specify it more and what you would like to see.
Can it be easily configured. (Damage, time, effects, etc).
I guess that one's not clear. I'll change it now.
 

Genkora

Frog blast the vent core!
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Does this spell need multiple levels? If not will we get more points if we make it multiple levels? I didn't see anything in the rules concerning this.
 

Romek

Super Moderator
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> Does this spell need multiple levels? If not will we get more points if we make it multiple levels? I didn't see anything in the rules concerning this.
It'd be included in how configurable the spell is.
Multiple levels aren't exactly difficult to add anyway.

Good luck to everyone who's submitted, working on the spell, or planning to work on the spell soon.
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
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>>All short snippets are allowed
Such as?
I'm quite blur on how to define a short snippet. Really. @_@
 

Dirac

22710180
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147
@Gals
is that azuka in your avatar? lol

I've been testing my map (already submited, try it! :p) and i realized Romek's demo map trigger + iPeez map is an insane combination. Since many units have abilities to create many other units, thanks to Romek's trigger this units come back alive as permanents. The maximum number of units i've reached is around 200 lol.

EDIT: as romek said.... if my spell is customizable do i get bonus points?
 

Viikuna

No Marlo no game.
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I might join this contest if all scripts with less that 500 lines are clasified as short snippets..

Seriously, banning all the systems is againts everything we vJassers believe in. It just forces us to write some useless code for every spell, when we could just use systems to do those things

Its bad coding and contest like this should be an examples about good coding and spell making.
 

perkeyone

something clever
Reaction score
71
yeah that doesnt make a whole lot of sense.
i can understand disallowing importing systems
but what if you make one specifically for the spell is that different?

i mean what if we need damage detection?
we can make a short system... right?
just as long as it is not imported?
 

Viikuna

No Marlo no game.
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The problem is that I have already scripted my DamageDetection system, so I would have to do it again ( because we cant use those things if they are written before this contest ) and that kinda bugs me.

Well, actually we cant use any non attachment systems at all.. ( What makes attachment systems different, can I ask? )

Of course many will use dynamic triggers because of this, but some say that they are dangerous..


bzz
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
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Com'n guys.
Lets just live with it. Rules are stated.
It is an examination to us.

Prove 'em we're PROs!
Overcome the rules, and be the extraordinary one!!
 

Vestras

Retired
Reaction score
249
When you showed me (us, haven't forgot you Arti :D ) the preview pic thing, I just thought it'd be a generic theme. ;)

Cool theme, great idea. Really original. I'll see if I can join, I think I got a tiiiny idea :)
 

Romek

Super Moderator
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> I'm quite blur on how to define a short snippet. Really. @_@
SafeX/Y, GetLocationZ, NewTimer, ReleaseTimer, etc.

> Romek's demo map trigger + iPeez map is an insane combination.
My current map is also a Romek + iPeez combo. ;)

> I might join this contest if all scripts with less that 500 lines are clasified as short snippets..
Lol, no. The rules aren't going to change. (In this way, anyway)

> It just forces us to write some useless code for every spell, when we could just use systems to do those things
It makes things too easy. This way you need to code things yourself, instead of using the "MakeAwesomeSpell()" function.

> but what if you make one specifically for the spell is that different?
Well, then that's allowed. Though it's much easier to incorporate the system into the spell directly than making a whole new system that's easy to use.

> i mean what if we need damage detection?
Damage detection can be made in very few lines. It's hardly a system. :p

> The problem is that I have already scripted my DamageDetection system, so I would have to do it again
It's easier to make it for one spell than any amount of spells.

> Of course many will use dynamic triggers because of this, but some say that they are dangerous..
And that'll separate the pros from the others. You'll end up with more points than others if it's kept this way. It's much harder to tell skill levels apart if all everyone's doing is calling functions from pre-created systems.

> Well, actually we cant use any non attachment systems at all.. ( What makes attachment systems different, can I ask? )
Well, custom attachment systems tend to just be "H2I(h) - 0x100000" anyway.
And things such as unit indexing can't really be recreated just for a single spell.
 
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