spell damage problem HELP

bomby

New Member
Reaction score
1
I have this spell, I have used swarm of locusts for spelling but he don't make damage area pls help
Trigger

Code:
Zoro
     Events
         Unit - A unit Starts the effect of ability
     Conditions
         (Ability being cast) Same as Demon sleep
     Stocks
         Special Effect - Create a special effect attached to the overhead of (Casting unit) using Abilities \ Spells \ Undead \ RegenerationAura \ ObsidianRegenAura.mdl
         Unit - Pause (Casting unit)
         Special Effect - Destroy (Last created special effect)
         Unit - Create 1 dummy unit for (Owner of (Casting unit)) at (Position of (Casting unit)) facing (Position of (Target unit of ability being cast))
         Unit - Tempunit Order to Go (Position of (Target unit of ability being cast))
         Unit - CAUSE (Target unit of ability being cast) to damage circular area after 0.00 seconds radius of 500.00 at (Position of Tempunit), dealing 100.00 damage Spells type of attack and damage type Normal
         Special Effect - Create a special effect at (Position of (Target unit of ability being cast)) using Abilities \ Spells \ Undead \ Unsummon \ UnsummonTarget.mdl
         Wait 2.00 seconds
         Special Effect - Destroy Dummy
         Unit - Remove (Last created unit) from the game
 

Kiddo

New Member
Reaction score
12
Code:
Conditions
    (Ability being cast) [COLOR="Red"]Equal to[/COLOR] Demon sleep

Should solve it?
 

Cold

New Member
Reaction score
4
I don't believe you set 'Tempunit' in there.

Edit: You didn't set any special effect to 'Dummy either'
You should set the points to variables to clear up leaks.
Your wait may cause overlap if you don't tell it to remove a variable unit.
 

HappyPeasant

New Member
Reaction score
8
lots of problems with code ether you have some modification of editor or free handed it.

1st:
as kiddo pointed out its Equal to not same as

2nd:
as Cold says you never set the tempunit.

3rd
to shorten it why not make the dummy at position of target unit of ability

4th
you never set the "dummy" SE (again as cold said) just use remove last created special effect

5th
lol the most um well rediculus one why the snot are you useing a dummy.... as far as i can tell its an aoe with an effect why not just make it in object editor and change art and damage..... just seems like alot of trouble for nothing
 
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