StarCraft 2 Editor - Wish List

Romek

Super Moderator
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964
Then they could make it so that you only had to go online when you wanted to protect the map?
Yeah, I guess that's a good idea.
Your map's only at risk if you can go online anyway.

I think I'd still use some form of the traditional, corrupting method. Not only do they protect, but it really cuts the map size.
 

Idontknowyou

New Member
Reaction score
33
Id like to see all the wc3 units in sc2 editor, for the people who want to make midieval themed maps.
 

Romek

Super Moderator
Reaction score
964
Id like to see all the wc3 units in sc2 editor, for the people who want to make midieval themed maps.
Then those people can just continue using Wc3.
I doubt wc3 models will be available (Well, maybe 1 or 2 might, like with wc3 and starcraft units)
Although, if people made some decent models and stuff, that'd be awesome :)
 
J

Jozrael

Guest
Whatever form of protection Blizz uses, they should either:

Hire the best hacker or six that they can find and have them try to crack it.

During beta, publicly release a protected map to the community and offer a (small) cash prize to someone who can crack it.

That will give them at least some indication of how long it will take the community to devise unprotection schemas.
 

Romek

Super Moderator
Reaction score
964
Whatever form of protection Blizz uses, they should either:

Hire the best hacker or six that they can find and have them try to crack it.

During beta, publicly release a protected map to the community and offer a (small) cash prize to someone who can crack it.

That will give them at least some indication of how long it will take the community to devise unprotection schemas.
It would also inspire more people to try to crack it, therefore get more people interested in unprotecting. It will also let people know that it is possible to open protected maps. Some people think protected maps cannot be open, no matter what on wc3.
 
J

Jozrael

Guest
I'd rather Blizzard makes a truly uncrackable system (barring a supercomp bruter).
 

MurderMode

Giving new meaning to co-op... slowly
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154
I have read that blizzard will be using a USB key with some kind of 10 digit code that randomly changes every 10 minutes that will be used to secure b.net 2.0 accounts from being hacked.... so if they are going to that length for b.net then I assume they are going to have an atleast acceptable method for locking player made material.

Also there will be a converter for changing war3 models to the SC2 format.
 

Romek

Super Moderator
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964

rover2341

Is riding a roller coaster...Wee!
Reaction score
113
he didn't mean from blizzard, because they said they will not provide one in there question and answers.

I could find that if you want lol.
 

MurderMode

Giving new meaning to co-op... slowly
Reaction score
154
Says who?
(Please provide link)

Says NOONE LOL

I misread the link I've posted about 5 times throughout this SC2 forum so far. It's down the bottom of the page.... but actually says there will not be a tool... I misread it because it seems like a stupid fact to put in there, damn the fool who asked it and wasted a perfectly good batch response
 

rover2341

Is riding a roller coaster...Wee!
Reaction score
113
More Options in Quest Menu

I Wish there was room in the quest menu to add my full change log.
It doesn't allow enough room i think. For most people they may find it big enough as is, or useless. But for me If it could be increased some, then in games like dota that change alot over time, you could look throw the change log in the game, and not have to look them up online.
 

Flare

Stops copies me!
Reaction score
662
Well, unless each version's changelog is fairly long, there isn't really much of a problem (just separate each version's changelog into a separate 'quest'), even though there is an 860-character limit I believe

Perhaps even an additional menu/sub-menu for things like that, where you could have changelogs, map description, introduction to gameplay, and things like that

Meh, as long as the Object/Data Editor are good and user-friendly, and the scripting is still fairly understandable without being sh*t, and alot more Object/Data Editor properties are accessible through the scripting, I'd be happy enough :p
 

rover2341

Is riding a roller coaster...Wee!
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113
More Changeable options for doodads.

I would like to be able to change there Height in game.
(Not Move To it, but just TP to a location any Height i want)
 

black.sheep

Active Member
Reaction score
24
Full 360 deegree rotate for doodads ingame?
Also a better attachment system? Imgaine a ship with 6 archers on board, that could acturaly fire they're own projectiles and be placed in certain posistion...
 

rover2341

Is riding a roller coaster...Wee!
Reaction score
113
with suggestions like those, we can now tell why your the black sheep the of family...

Just kidding thats a very cool idea :)
 
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