Komaqtion
You can change this now in User CP.
- Reaction score
- 469
Ok, what is it that this needs to be approved, or at least thoroughly reviewed ? :S
(BumP ! )
(BumP ! )
library Colors initializer onInit
struct Color
integer Redstring
integer Bluestring
integer Greenstring
string PlayerC
string word
method PlayerString takes Color int, string txt returns string
local Color good = int - 1
return good.PlayerC + txt + "|r"
endmethod
private static method onInit takes nothing returns nothing
local Color d = Color.create()
set d.PlayerC = "|c00ff0202"
set d.Redstring = 0xff
set d.Bluestring = 0x02
set d.Greenstring = 0x02
set d.word = "red"
set d = Color.create()
set d.PlayerC = "|c000041ff"
set d.Redstring = 0x00
set d.Bluestring = 0x41
set d.Greenstring = 0xff
set d.word = "blue"
set d = Color.create()
/* etc... */
endmethod
endstruct
private function Color_onChange takes player p, playercolor c returns nothing
local Color pId = GetPlayerId(p)
local Color cId = GetHandleId(c)
set pId.Redstring = cId.Redstring
set pId.Bluestring = cId.Bluestring
set pId.Greenstring = cId.Greenstring
set pId.PlayerC = cId.PlayerC
set pId.word = cId.word
endfunction
hook SetPlayerColor Color_onChange
// call functions
/*
local string s = Color.PlayerString(0, "<3 Komaqtion")
*/
endlibrary
call SetTextTagColor( tag, Red[GetPlayerId( p )], Green[GetPlayerId( p )], Blue[GetPlayerId( p )], alpha )
function GetPlayerByColor takes string s returns player
local integer i = 0
set s = StringCase( s, false )
set s = CompressString( s )
loop
if s == PlayerColorWordString<i> then
return Player( i )
endif
set i = i + 1
exitwhen ( i >= 13 )
endloop
if s == PlayerColorWordString[13] then
return Player( 8 )
elseif s == PlayerColorWordString[14] or s == PlayerColorWordString[15] then
return Player( 2 )
elseif s == PlayerColorWordString[16] or s == PlayerColorWordString[17] then
return Player(12)
endif
return null
endfunction</i>
JASS:call SetTextTagColor( tag, Red[GetPlayerId( p )], Green[GetPlayerId( p )], Blue[GetPlayerId( p )], alpha )
Repeating GetPlayerId( p )... better to store it.
Hmm. It's kind of up to you, but I don't find the order of these parameters intuitive. I'd actually have them in the exact opposite order. Most important thing first (subject - texttag), then the next most important thing (player) then the thing that is there because you needed to put it there, alpha. It would also match better with Blizzard's convention. Same for the other text tag one.
JASS:function GetPlayerByColor takes string s returns player local integer i = 0 set s = StringCase( s, false ) set s = CompressString( s ) loop if s == PlayerColorWordString<i> then return Player( i ) endif set i = i + 1 exitwhen ( i >= 13 ) endloop if s == PlayerColorWordString[13] then return Player( 8 ) elseif s == PlayerColorWordString[14] or s == PlayerColorWordString[15] then return Player( 2 ) elseif s == PlayerColorWordString[16] or s == PlayerColorWordString[17] then return Player(12) endif return null endfunction</i>
Should inline (use stringhash, some math perhaps and an array read).
JASS:
Your CompressString function is not useful. That clause will always return true, because it will always pass at least one of those [LJASS]!=[/LJASS] checks and you have used [LJASS]or[/LJASS]. I don't think you need this anyway.
Doesn't follow your own convention, it's not intuitive - it should have ById on the end to match your other functions, and there should be a PlayerColoredString which takes a player.
Thanks for your patience.
Hmm... I'm sorry but I don't really get what you mean :S
How could all that possibly inline ? XD
return MyArray[StringHash(s)/100+200/*or something to make a valid index*/]
I'd say yes. At the moment it doesn't work, so it seems no one cares anyway.Oh, so I should just remove it ?
But what if I write something like "Bl Ue", isn't it useful to be able to interpret that ?
You misunderstand - I have no idea what that function does.What ?!
What's wrong with that one ?
If I just need a color, I'd use that...
JASS:return MyArray[StringHash(s)/100+200/*or something to make a valid index*/]
I'd say yes. At the moment it doesn't work, so it seems no one cares anyway.
You misunderstand - I have no idea what that function does.
Look closely:I'm sorry, but I don't know what [ljass]StringHash[/ljass] is :S
Please, could you give me a better example...
And, what variable type should MyArray be ?
scope X initializer OnInit
globals
private integer array Red
private integer array Green
private integer array Blue
private integer array RedString
private integer array GreenString
private integer array BlueString
private string array PlayerColor
private string array PlayerColorString
private string array PlayerColorWord
private string array PlayerColorWordString
endglobals
private function OnInit takes nothing returns nothing
local integer i
set PlayerColorString[0] = "|c00ff0202"
set RedString[0] = 0xff
set GreenString[0] = 0x02
set BlueString[0] = 0x02
set PlayerColorWordString[0] = "red"
set PlayerColorString[1] = "|c000041ff"
set RedString[1] = 0x00
set GreenString[1] = 0x41
set BlueString[1] = 0xff
set PlayerColorWordString[1] = "blue"
set PlayerColorString[2] = "|c001be5b8"
set RedString[2] = 0x1b
set GreenString[2] = 0xe5
set BlueString[2] = 0xb8
set PlayerColorWordString[2] = "teal"
set PlayerColorString[3] = "|c00530080"
set RedString[3] = 0x53
set GreenString[3] = 0x00
set BlueString[3] = 0x80
set PlayerColorWordString[3] = "purple"
set PlayerColorString[4] = "|c00fffc00"
set RedString[4] = 0xff
set GreenString[4] = 0xfc
set BlueString[4] = 0x00
set PlayerColorWordString[4] = "yellow"
set PlayerColorString[5] = "|c00fe890d"
set RedString[5] = 0xfe
set GreenString[5] = 0x89
set BlueString[5] = 0x0d
set PlayerColorWordString[5] = "orange"
set PlayerColorString[6] = "|c001fbf00"
set RedString[6] = 0x1f
set GreenString[6] = 0xbf
set BlueString[6] = 0x00
set PlayerColorWordString[6] = "green"
set PlayerColorString[7] = "|c00e45aaf"
set RedString[7] = 0xe4
set GreenString[7] = 0x5a
set BlueString[7] = 0xaf
set PlayerColorWordString[7] = "pink"
set PlayerColorString[8] = "|c00949596"
set RedString[8] = 0x94
set GreenString[8] = 0x95
set BlueString[8] = 0x96
set PlayerColorWordString[8] = "grey"
set PlayerColorString[9] = "|c007dbef1"
set RedString[9] = 0x7d
set GreenString[9] = 0xbe
set BlueString[9] = 0xf1
set PlayerColorWordString[9] = "lightblue"
set PlayerColorString[10] = "|c000f6145"
set RedString[10] = 0x0f
set GreenString[10] = 0x61
set BlueString[10] = 0x45
set PlayerColorWordString[10] = "darkgreen"
set PlayerColorString[11] = "|c004d2903"
set RedString[11] = 0x4d
set GreenString[11] = 0x29
set BlueString[11] = 0x03
set PlayerColorWordString[11] = "brown"
set PlayerColorString[12] = "|c00272727"
set RedString[12] = 0x27
set GreenString[12] = 0x27
set BlueString[12] = 0x27
set PlayerColorWordString[12] = "darkgrey"
set i=13
loop
set i=i-1
call BJDebugMsg(I2S( StringHash(PlayerColorWordString<i>)/29000000+73 ))
exitwhen i==0
endloop
endfunction
endscope
</i>
Because (my opinion) it's useless and a large performance hit which leaks strings.Well, why not just fix it to make it work then ?!
Document it. It should inline too, using the above method.That function simply gives you the color code of the color you type...
function GetPlayerColorString takes player p returns string
local integer id = GetPlayerId( p )
return PlayerColor[id]
endfunction
function GetPlayerColorString takes player p returns string
return PlayerColor[GetPlayerId( p )]
endfunction
library PlayerColors initializer Init
///////////////////////////////////////////////////////////////////////////////////////////////////////
//***************************************************************************************************//
//@@/////////////////////////////////// *//PlayerColorUtils\\* ////////////////////////////////////@@//
//@@ @@//
//@@ @@//
//@@ %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% @@//
//@@ %% %% @@//
//@@ %% //\\\\\ ///////// /// \\\ %% @@//
//@@ %% //\\ \\\ ////// /// \\\ %% @@//
//@@ %% //\\ \\\ ///// /// \\\ %% @@//
//@@ %% //\\ /// //// /// \\\ %% @@//
//@@ %% //\\ /// //// /// \\\ %% @@//
//@@ %% //\\/// //// /// \\\ %% @@//
//@@ %% //\\ \\\\ //// \\\\ %% @@//
//@@ %% //\\ \\\\ //// \\\\ %% @@//
//@@ %% //\\ \\\\ //// \\\\ %% @@//
//@@ %% //\\ \\\\\ //// \\\\ %% @@//
//@@ %% //\\ \\\\\\ //// \\\\ %% @@//
//@@ %% //\\ \\\\\\\\\ ///\\\ %% @@//
//@@ %% %% @@//
//@@ %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% @@//
//@@ @@//
//@@ @@//
//@@ @@//
//@@ @@//
//@@ Made by , Komaqtion @@//
//@@ @@//
//@@ @@//
//@@ Purpose: @@//
//@@ @@//
//@@ ¤ This snippet is supposed to help people to, with ease, to use playercolors @@//
//@@ in all aspects they'd possibly want. @@//
//@@ @@//
//@@ Usage: @@//
//@@ @@//
//@@ ¤ To use this snippet, simply type "call PlayerColoredString(playerid, string)" @@//
//@@ where "string" is the string you want to colorize, and "playerid" @@//
//@@ is the player number of the player, whose color you wan to use. @@//
//@@ Note: This uses JASS' player number range, meaning that @@//
//@@ Player 1(Red)'s number is 0, and Player 2(Blue)'s number is 1, @@//
//@@ and so on... @@//
//@@ You can also get only the players color-string for own usage... @@//
//@@ This is accomplished by using the function "GetPlayerColorString" @@//
//@@ which takes the player to get the string, or you can also use @@//
//@@ the GetPlayerColorStringById function, which takes the player's @@//
//@@ Id, or number instead <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big Grin :D" loading="lazy" data-shortname=":D" /> @@//
//@@ You can also change the color of texttags using this snippet... @@//
//@@ The function is called "PlayerColoredTextTag" and takes integer alpha @@//
//@@ which is transparency, player p, the playercolor you which to use, and @@//
//@@ texttag tag which is the texttag you which to change the color of ! @@//
//@@ You can also use the function "GetPlayerByColor" which takes a string (color) @@//
//@@ and returns the player which has that specific color. You can even type @@//
//@@ "ReD" or "REd" or even "..,, R, e.., d" and it'll return Player(0) or @@//
//@@ player red in all three cases. And, you can also get the player's color @@//
//@@ this way. @@//
//@@ @@//
//@@ WARNING: If you put an invalid player as an argument, in any of the functions, @@//
//@@ it WILL return Player( 0 ), or Player "Red" ! @@//
//@@ @@//
//@@ @@//
//@@ Requirements: @@//
//@@ @@//
//@@ ¤ This snippet's only requirement is vJASS compilement, which is @@//
//@@ easiest achieved by downloading JASS Newgen Pack, at @@//
//@@ <a href="http://www.thehelper.net/forums/showthread.php?t=73936" class="link link--internal">http://www.thehelper.net/forums/showthread.php?t=73936</a> @@//
//@@ You'll also have to update JASS Helper to the latest version... @@//
//@@ @@//
//@@ @@//
//@@ Credits: @@//
//@@ @@//
//@@ ¤ Azlier, for helping me out alot with several bugfixes and tweaking ! @@//
//@@ Jesus4Lyf, for also helping me out alot ! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big Grin :D" loading="lazy" data-shortname=":D" /> @@//
//@@ Quraji, for helping me add the "GetPlayerByColor" function ! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big Grin :D" loading="lazy" data-shortname=":D" /> @@//
//@@ @@//
//@@ And credits, if you use this that is, is not needed to give me @@//
//@@ though it's always welcome <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> @@//
//@@ @@//
//@@///////////////////////////////////////////////////////////////////////////////////////////////@@//
//***************************************************************************************************//
///////////////////////////////////////////////////////////////////////////////////////////////////////
globals
private integer array Red
private integer array Green
private integer array Blue
private integer array RedString
private integer array GreenString
private integer array BlueString
private string array PlayerColor
private string array PlayerColorString
private string array PlayerColorWord
private string array PlayerColorWordString
private hashtable StoredColors = InitHashtable()
private constant string EndString = "|r"
endglobals
function PlayerColoredStringById takes integer playerId, string s returns string
return PlayerColor[playerId] + s + EndString
endfunction
function PlayerColoredString takes player p, string s returns string
return PlayerColor[GetPlayerId( p )] + s + EndString
endfunction
function PlayerColoredTextTag takes texttag tag, player p, integer alpha returns nothing
local integer id = GetPlayerId( p )
if p != null then
call SetTextTagColor( tag, Red[id], Green[id], Blue[id], alpha )
endif
endfunction
function PlayerColoredTextTagById takes texttag tag, integer playerId, integer alpha returns nothing
call SetTextTagColor( tag, Red[playerId], Green[playerId], Blue[playerId], alpha )
endfunction
function GetPlayerColorString takes player p returns string
return PlayerColor[GetPlayerId( p )]
endfunction
function GetPlayerColorStringById takes integer playerId returns string
return PlayerColor[playerId]
endfunction
/*private function CompressString takes string compstring returns string
local integer w = StringLength( compstring )
local integer i = 0
local string s = ""
loop
if SubString( compstring, i, i + 1 ) != " " or SubString( compstring, i, i + 1 ) != "." or SubString( compstring, i, i + 1 ) != "," then
set s = s + SubString( compstring, i, i + 1 )
endif
set i = i + 1
exitwhen i > w
endloop
return s
endfunction*/
function GetPlayerByColor takes string s returns player
return LoadPlayerHandle( StoredColors, 1, StringHash( StringCase( s, false ) ) / 20000000 + 96 )
endfunction
function GetPlayerColorStringByColor takes string s returns string
return PlayerColor[ GetPlayerId( LoadPlayerHandle( StoredColors, 1, StringHash( StringCase( s, false ) ) / 20000000 + 96 ) ) ]
endfunction
private function OnColorChange takes player whichPlayer, playercolor color returns nothing
local integer id = GetPlayerId( whichPlayer )
local integer pc = GetHandleId( color )
set PlayerColor[id] = PlayerColorString[pc]
set Red[id] = RedString[pc]
set Green[id] = GreenString[pc]
set Blue[id] = BlueString[pc]
set PlayerColorWord[id] = PlayerColorWordString[pc]
call SavePlayerHandle( StoredColors, 1, StringHash( PlayerColorString[ pc ] ) / 20000000 + 96, whichPlayer )
endfunction
hook SetPlayerColor OnColorChange
private function Init takes nothing returns nothing
local integer i = 12
local integer i2
set PlayerColorString[0] = "|c00ff0202"
set RedString[0] = 0xff
set GreenString[0] = 0x02
set BlueString[0] = 0x02
set PlayerColorWordString[0] = "red"
set PlayerColorString[1] = "|c000041ff"
set RedString[1] = 0x00
set GreenString[1] = 0x41
set BlueString[1] = 0xff
set PlayerColorWordString[1] = "blue"
set PlayerColorString[2] = "|c001be5b8"
set RedString[2] = 0x1b
set GreenString[2] = 0xe5
set BlueString[2] = 0xb8
set PlayerColorWordString[2] = "teal"
set PlayerColorString[3] = "|c00530080"
set RedString[3] = 0x53
set GreenString[3] = 0x00
set BlueString[3] = 0x80
set PlayerColorWordString[3] = "purple"
set PlayerColorString[4] = "|c00fffc00"
set RedString[4] = 0xff
set GreenString[4] = 0xfc
set BlueString[4] = 0x00
set PlayerColorWordString[4] = "yellow"
set PlayerColorString[5] = "|c00fe890d"
set RedString[5] = 0xfe
set GreenString[5] = 0x89
set BlueString[5] = 0x0d
set PlayerColorWordString[5] = "orange"
set PlayerColorString[6] = "|c001fbf00"
set RedString[6] = 0x1f
set GreenString[6] = 0xbf
set BlueString[6] = 0x00
set PlayerColorWordString[6] = "green"
set PlayerColorString[7] = "|c00e45aaf"
set RedString[7] = 0xe4
set GreenString[7] = 0x5a
set BlueString[7] = 0xaf
set PlayerColorWordString[7] = "pink"
set PlayerColorString[8] = "|c00949596"
set RedString[8] = 0x94
set GreenString[8] = 0x95
set BlueString[8] = 0x96
set PlayerColorWordString[8] = "grey"
set PlayerColorString[9] = "|c007dbef1"
set RedString[9] = 0x7d
set GreenString[9] = 0xbe
set BlueString[9] = 0xf1
set PlayerColorWordString[9] = "lightblue"
set PlayerColorString[10] = "|c000f6145"
set RedString[10] = 0x0f
set GreenString[10] = 0x61
set BlueString[10] = 0x45
set PlayerColorWordString[10] = "darkgreen"
set PlayerColorString[11] = "|c004d2903"
set RedString[11] = 0x4d
set GreenString[11] = 0x29
set BlueString[11] = 0x03
set PlayerColorWordString[11] = "brown"
set PlayerColorString[12] = "|c00272727"
set RedString[12] = 0x27
set GreenString[12] = 0x27
set BlueString[12] = 0x27
set PlayerColorWordString[12] = "darkgrey"
set PlayerColorWordString[13] = "gray"
set PlayerColorWordString[14] = "aqua"
set PlayerColorWordString[15] = "cyan"
set PlayerColorWordString[16] = "darkgray"
set PlayerColorWordString[17] = "neutral"
loop
exitwhen i < 0
call SavePlayerHandle( StoredColors, 1, StringHash( PlayerColorWordString[ i ] ) / 20000000 + 96, Player( i ) )
set i2 = GetHandleId( GetPlayerColor( Player( i ) ) )
set PlayerColor<i> = PlayerColorString[i2]
set Red<i> = RedString[i2]
set Green<i> = GreenString[i2]
set Blue<i> = BlueString[i2]
set PlayerColorWord<i> = PlayerColorWordString<i>
set i = i - 1
endloop
call SavePlayerHandle( StoredColors, 1, StringHash( PlayerColorWordString[ 13 ] ) / 20000000 + 96, Player( 8 ) )
call SavePlayerHandle( StoredColors, 1, StringHash( PlayerColorWordString[ 14 ] ) / 20000000 + 96, Player( 2 ) )
call SavePlayerHandle( StoredColors, 1, StringHash( PlayerColorWordString[ 15 ] ) / 20000000 + 96, Player( 2 ) )
call SavePlayerHandle( StoredColors, 1, StringHash( PlayerColorWordString[ 16 ] ) / 20000000 + 96, Player( 12 ) )
call SavePlayerHandle( StoredColors, 1, StringHash( PlayerColorWordString[ 17 ] ) / 20000000 + 96, Player( 12 ) )
endfunction
endlibrary</i></i></i></i></i></i>
You're right because you didn't read my code.I'm fairly sure string hash will be impossible to fit into an array.
call BJDebugMsg(I2S( StringHash(PlayerColorWordString<i>)/*This bit here makes it fit:*//29000000+73 ))</i>
Is it how you meant ?
return LoadPlayerHandle( StoredColors, 1, StringHash( StringCase( s, false ) ) / 20000000 + 96 )
I don't think it's that hard. Do you need me to take my example and put an array in instead of BJDebugMsg(I2S(...))?StringHash converts a string into an integer. You can, with some math, use the result in an array index
set myAttachmentArray[StringHash(myString)/29000000+73]=myValue // saving attachment
call DoSomethingWithResult(myAttachmentArray[StringHash(myString)/29000000+73]) // loading attachment
library PlayerColors initializer Init
///////////////////////////////////////////////////////////////////////////////////////////////////////
//***************************************************************************************************//
//@@/////////////////////////////////// *//PlayerColorUtils\\* ////////////////////////////////////@@//
//@@ @@//
//@@ @@//
//@@ %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% @@//
//@@ %% %% @@//
//@@ %% //\\\\\ ///////// /// \\\ %% @@//
//@@ %% //\\ \\\ ////// /// \\\ %% @@//
//@@ %% //\\ \\\ ///// /// \\\ %% @@//
//@@ %% //\\ /// //// /// \\\ %% @@//
//@@ %% //\\ /// //// /// \\\ %% @@//
//@@ %% //\\/// //// /// \\\ %% @@//
//@@ %% //\\ \\\\ //// \\\\ %% @@//
//@@ %% //\\ \\\\ //// \\\\ %% @@//
//@@ %% //\\ \\\\ //// \\\\ %% @@//
//@@ %% //\\ \\\\\ //// \\\\ %% @@//
//@@ %% //\\ \\\\\\ //// \\\\ %% @@//
//@@ %% //\\ \\\\\\\\\ ///\\\ %% @@//
//@@ %% %% @@//
//@@ %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% @@//
//@@ @@//
//@@ @@//
//@@ @@//
//@@ @@//
//@@ Made by , Komaqtion @@//
//@@ @@//
//@@ @@//
//@@ Purpose: @@//
//@@ @@//
//@@ ¤ This snippet is supposed to help people to, with ease, to use playercolors @@//
//@@ in all aspects they'd possibly want. @@//
//@@ @@//
//@@ Usage: @@//
//@@ @@//
//@@ ¤ To use this snippet, simply type "call PlayerColoredString(playerid, string)" @@//
//@@ where "string" is the string you want to colorize, and "playerid" @@//
//@@ is the player number of the player, whose color you wan to use. @@//
//@@ Note: This uses JASS' player number range, meaning that @@//
//@@ Player 1(Red)'s number is 0, and Player 2(Blue)'s number is 1, @@//
//@@ and so on... @@//
//@@ You can also get only the players color-string for own usage... @@//
//@@ This is accomplished by using the function "GetPlayerColorString" @@//
//@@ which takes the player to get the string, or you can also use @@//
//@@ the GetPlayerColorStringById function, which takes the player's @@//
//@@ Id, or number instead <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big Grin :D" loading="lazy" data-shortname=":D" /> @@//
//@@ You can also change the color of texttags using this snippet... @@//
//@@ The function is called "PlayerColoredTextTag" and takes integer alpha @@//
//@@ which is transparency, player p, the playercolor you which to use, and @@//
//@@ texttag tag which is the texttag you which to change the color of ! @@//
//@@ You can also use the function "GetPlayerByColor" which takes a string (color) @@//
//@@ and returns the player which has that specific color. You can even type @@//
//@@ "ReD" or "REd" or even "..,, R, e.., d" and it'll return Player(0) or @@//
//@@ player red in all three cases. And, you can also get the player's color @@//
//@@ this way. @@//
//@@ @@//
//@@ WARNING: If you put an invalid player as an argument, in any of the functions, @@//
//@@ it WILL return Player( 0 ), or Player "Red" ! @@//
//@@ @@//
//@@ @@//
//@@ Requirements: @@//
//@@ @@//
//@@ ¤ This snippet's only requirement is vJASS compilement, which is @@//
//@@ easiest achieved by downloading JASS Newgen Pack, at @@//
//@@ <a href="http://www.thehelper.net/forums/showthread.php?t=73936" class="link link--internal">http://www.thehelper.net/forums/showthread.php?t=73936</a> @@//
//@@ You'll also have to update JASS Helper to the latest version... @@//
//@@ @@//
//@@ @@//
//@@ Credits: @@//
//@@ @@//
//@@ ¤ Azlier, for helping me out alot with several bugfixes and tweaking ! @@//
//@@ Jesus4Lyf, for also helping me out alot ! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big Grin :D" loading="lazy" data-shortname=":D" /> @@//
//@@ Quraji, for helping me add the "GetPlayerByColor" function ! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big Grin :D" loading="lazy" data-shortname=":D" /> @@//
//@@ @@//
//@@ And credits, if you use this that is, is not needed to give me @@//
//@@ though it's always welcome <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> @@//
//@@ @@//
//@@///////////////////////////////////////////////////////////////////////////////////////////////@@//
//***************************************************************************************************//
///////////////////////////////////////////////////////////////////////////////////////////////////////
globals
private integer array Red
private integer array Green
private integer array Blue
private integer array RedString
private integer array GreenString
private integer array BlueString
private string array PlayerColor
private string array PlayerColorString
private string array PlayerColorWord
private string array PlayerColorWordString
private hashtable StoredColors = InitHashtable()
private player array StoredPlayers
private constant string EndString = "|r"
endglobals
function PlayerColoredStringById takes integer playerId, string s returns string
return PlayerColor[playerId] + s + EndString
endfunction
function PlayerColoredString takes player p, string s returns string
return PlayerColor[GetPlayerId( p )] + s + EndString
endfunction
function PlayerColoredTextTag takes texttag tag, player p, integer alpha returns nothing
local integer id = GetPlayerId( p )
if p != null then
call SetTextTagColor( tag, Red[id], Green[id], Blue[id], alpha )
endif
endfunction
function PlayerColoredTextTagById takes texttag tag, integer playerId, integer alpha returns nothing
call SetTextTagColor( tag, Red[playerId], Green[playerId], Blue[playerId], alpha )
endfunction
function GetPlayerColorString takes player p returns string
return PlayerColor[GetPlayerId( p )]
endfunction
function GetPlayerColorStringById takes integer playerId returns string
return PlayerColor[playerId]
endfunction
/*private function CompressString takes string compstring returns string
local integer w = StringLength( compstring )
local integer i = 0
local string s = ""
loop
if SubString( compstring, i, i + 1 ) != " " or SubString( compstring, i, i + 1 ) != "." or SubString( compstring, i, i + 1 ) != "," then
set s = s + SubString( compstring, i, i + 1 )
endif
set i = i + 1
exitwhen i > w
endloop
return s
endfunction*/
function GetPlayerByColor takes string s returns player
//return LoadPlayerHandle( StoredColors, 1, StringHash( StringCase( s, false ) ) / 20000000 + 96 )
return StoredPlayers[ StringHash( StringCase( s, false ) ) / 20000000 + 96 ]
endfunction
function GetPlayerColorStringByColor takes string s returns string
//return PlayerColor[ GetPlayerId( LoadPlayerHandle( StoredColors, 1, StringHash( StringCase( s, false ) ) / 20000000 + 96 ) ) ]
return PlayerColor[ GetPlayerId( StoredPlayers[ StringHash( StringCase( s, false ) ) / 20000000 + 96 ] ) ]
endfunction
private function OnColorChange takes player whichPlayer, playercolor color returns nothing
local integer id = GetPlayerId( whichPlayer )
local integer pc = GetHandleId( color )
set PlayerColor[id] = PlayerColorString[pc]
set Red[id] = RedString[pc]
set Green[id] = GreenString[pc]
set Blue[id] = BlueString[pc]
set PlayerColorWord[id] = PlayerColorWordString[pc]
set StoredPlayers[ StringHash( PlayerColorWordString[ pc ] ) / 20000000 + 96 ] = whichPlayer
//call SavePlayerHandle( StoredColors, 1, StringHash( PlayerColorString[ pc ] ) / 20000000 + 96, whichPlayer )
endfunction
hook SetPlayerColor OnColorChange
private function Init takes nothing returns nothing
local integer i = 12
local integer i2
set PlayerColorString[0] = "|c00ff0202"
set RedString[0] = 0xff
set GreenString[0] = 0x02
set BlueString[0] = 0x02
set PlayerColorWordString[0] = "red"
set PlayerColorString[1] = "|c000041ff"
set RedString[1] = 0x00
set GreenString[1] = 0x41
set BlueString[1] = 0xff
set PlayerColorWordString[1] = "blue"
set PlayerColorString[2] = "|c001be5b8"
set RedString[2] = 0x1b
set GreenString[2] = 0xe5
set BlueString[2] = 0xb8
set PlayerColorWordString[2] = "teal"
set PlayerColorString[3] = "|c00530080"
set RedString[3] = 0x53
set GreenString[3] = 0x00
set BlueString[3] = 0x80
set PlayerColorWordString[3] = "purple"
set PlayerColorString[4] = "|c00fffc00"
set RedString[4] = 0xff
set GreenString[4] = 0xfc
set BlueString[4] = 0x00
set PlayerColorWordString[4] = "yellow"
set PlayerColorString[5] = "|c00fe890d"
set RedString[5] = 0xfe
set GreenString[5] = 0x89
set BlueString[5] = 0x0d
set PlayerColorWordString[5] = "orange"
set PlayerColorString[6] = "|c001fbf00"
set RedString[6] = 0x1f
set GreenString[6] = 0xbf
set BlueString[6] = 0x00
set PlayerColorWordString[6] = "green"
set PlayerColorString[7] = "|c00e45aaf"
set RedString[7] = 0xe4
set GreenString[7] = 0x5a
set BlueString[7] = 0xaf
set PlayerColorWordString[7] = "pink"
set PlayerColorString[8] = "|c00949596"
set RedString[8] = 0x94
set GreenString[8] = 0x95
set BlueString[8] = 0x96
set PlayerColorWordString[8] = "grey"
set PlayerColorString[9] = "|c007dbef1"
set RedString[9] = 0x7d
set GreenString[9] = 0xbe
set BlueString[9] = 0xf1
set PlayerColorWordString[9] = "lightblue"
set PlayerColorString[10] = "|c000f6145"
set RedString[10] = 0x0f
set GreenString[10] = 0x61
set BlueString[10] = 0x45
set PlayerColorWordString[10] = "darkgreen"
set PlayerColorString[11] = "|c004d2903"
set RedString[11] = 0x4d
set GreenString[11] = 0x29
set BlueString[11] = 0x03
set PlayerColorWordString[11] = "brown"
set PlayerColorString[12] = "|c00272727"
set RedString[12] = 0x27
set GreenString[12] = 0x27
set BlueString[12] = 0x27
set PlayerColorWordString[12] = "darkgrey"
set PlayerColorWordString[13] = "gray"
set PlayerColorWordString[14] = "aqua"
set PlayerColorWordString[15] = "cyan"
set PlayerColorWordString[16] = "darkgray"
set PlayerColorWordString[17] = "neutral"
loop
exitwhen i < 0
//call SavePlayerHandle( StoredColors, 1, StringHash( PlayerColorWordString[ i ] ) / 20000000 + 96, Player( i ) )
set StoredPlayers[ StringHash( PlayerColorWordString[ i ] ) / 20000000 + 96 ] = Player( i )
set i2 = GetHandleId( GetPlayerColor( Player( i ) ) )
set PlayerColor<i> = PlayerColorString[ i2 ]
set Red[ i ] = RedString[ i2 ]
set Green[ i ] = GreenString[ i2 ]
set Blue[ i ] = BlueString[ i2 ]
set PlayerColorWord[ i ] = PlayerColorWordString[ i ]
set i = i - 1
endloop
//call SavePlayerHandle( StoredColors, 1, StringHash( PlayerColorWordString[ 13 ] ) / 20000000 + 96, Player( 8 ) )
//call SavePlayerHandle( StoredColors, 1, StringHash( PlayerColorWordString[ 14 ] ) / 20000000 + 96, Player( 2 ) )
//call SavePlayerHandle( StoredColors, 1, StringHash( PlayerColorWordString[ 15 ] ) / 20000000 + 96, Player( 2 ) )
//call SavePlayerHandle( StoredColors, 1, StringHash( PlayerColorWordString[ 16 ] ) / 20000000 + 96, Player( 12 ) )
//call SavePlayerHandle( StoredColors, 1, StringHash( PlayerColorWordString[ 17 ] ) / 20000000 + 96, Player( 12 ) )
set StoredPlayers[ StringHash( PlayerColorWordString[ 13 ] ) / 20000000 + 96 ] = Player( 8 )
set StoredPlayers[ StringHash( PlayerColorWordString[ 14 ] ) / 20000000 + 96 ] = Player( 2 )
set StoredPlayers[ StringHash( PlayerColorWordString[ 15 ] ) / 20000000 + 96 ] = Player( 2 )
set StoredPlayers[ StringHash( PlayerColorWordString[ 16 ] ) / 20000000 + 96 ] = Player( 12 )
set StoredPlayers[ StringHash( PlayerColorWordString[ 17 ] ) / 20000000 + 96 ] = Player( 12 )
endfunction
endlibrary</i>