TD Pathing Issues

Heizo

New Member
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I'm trying to make a TD, but every time the monsters spawn they go halfway down the lane and then go back to the start position. What's wrong?

(P.S. It's a solo relentless TD, so each person has their own lane.)
 

Ghan

Administrator - Servers are fun
Staff member
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889
Who owns these units? Sure there is no AI that could be interfering?
 

LurkerAspect

Now officially a Super Lurker
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118
Use this action everytime you spawn a unit:

Trigger:
  • AI - Ignore the guard positions of all (player x's) units
 

Heizo

New Member
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Ty all, it works now =D Although i dont know which one actually did it, i just know it wasnt the patrol 'cause i trieed that earlier. Hydra & Ed + rep
 

Karawasa

Element Tower Defense
Reaction score
38
I know Hydra's suggestion is all that you need. Ed's solution looks like it would work too (never tested though). My point being that you can remove the trigger action because it is redundant.
 

LurkerAspect

Now officially a Super Lurker
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118
I know removing the Guard position works, because I've used it on my map too. You won't imagine how much kak it can cause to a grouping system!
 
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