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begone77 said:there are resons to not have evil player controled gameplay, now that I look at it though, haveing a good village and an evil village might solve both our disagreements
You're missing the point completely here, my friend . (as it looks now) It's not supposed to be an evil village and a good village, the evil forces are supposed to be huge and exotic, ranging from little imps and trolls to gigantic demons and beasts. We have to focus more on the role-playing output of the game - the players are supposed to face "impossible odds", but they overcome, they move out one level at a time, complete quests, achieve items and get deeper into the main quest - what's going on. That is an unique map in WcIII! (And, you know, i hate expressing myself like this, you know, but we can't move back in discussion, so newer members have to read through, or in this case, get told what it's looking like so far. By writing this here i do not in any way target Begone77 as a newer member. Thank you all !!!