- Reaction score
- 534
Trigger:
- DamageTriggerAdd
- Events
- Unit - A unit enters (Playable map area)
- Conditions
- *whatever
- Actions
- Trigger - Add to DamageTrigger <gen> the event ((Triggering unit) Takes damage)
- Events
Then, your trigger named DamageTrigger should have an empty list of events, which will get filled with specific events for each unit entering the map.
Refer to the unit being damaged with (Triggering unit), while the source is referred through (Damage source).