Agent HUNK
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Well, I need help again (I'm learning from what you guys are teaching me!)
I've been making an AoS and I want to implement a... special battle so to say.
I've always found it wierd how in some AoS games, when two heroes that actually knew each other and were on opposite teams would beat each other senseless without a word.
I use the Tavern selection method and as such there are no "specific" units. How can I make it so that the trigger will go off if a unit-type comes within range of another unit-type, as variables didn't seem to do a thing.
I've been making an AoS and I want to implement a... special battle so to say.
I've always found it wierd how in some AoS games, when two heroes that actually knew each other and were on opposite teams would beat each other senseless without a word.
I use the Tavern selection method and as such there are no "specific" units. How can I make it so that the trigger will go off if a unit-type comes within range of another unit-type, as variables didn't seem to do a thing.