Units dont move to center of arena

NightMagi

Member
Reaction score
5
i have this trigger:
Trigger:
  • w12
    • Events
      • Time - Timer expires
    • Conditions
    • Actions
      • Countdown Timer - Destroy (Last created timer window)
      • Unit - Create 10 Spider for Player 12 (Brown) at (Center of spawn 1 <gen>) facing Default building facing degrees
      • Unit - Create 10 Spider for Player 12 (Brown) at (Center of spawn 2 <gen>) facing Default building facing degrees
      • Unit - Create 10 Spider for Player 12 (Brown) at (Center of spawn 3 <gen>) facing Default building facing degrees
      • Set Creeps = (Units owned by Player 12 (Brown))
      • Destructible - Open Rolling Stone Door (Vertical 3) 0002 <gen>
      • Destructible - Open Rolling Stone Door (Horizontal 3) 0000 <gen>
      • Destructible - Open Rolling Stone Door (Vertical 3) 0003 <gen>
      • Unit Group - Order Creeps to Attack-Move To (Center of arena center <gen>)
      • Wait 10.00 seconds
      • Destructible - Close Rolling Stone Door (Vertical 3) 0002 <gen>
      • Destructible - Close Rolling Stone Door (Horizontal 3) 0000 <gen>
      • Destructible - Close Rolling Stone Door (Vertical 3) 0003 <gen>
      • Unit Group - Remove all units from Creeps


i have 3 spawning places:
-Left
-Right
-Top

the units spawn at all 3 places.
All units from the Left spawn attack-moves to center.
ONLY 1 unit from TOP spawn attack-moves to center.
NO UNITS from RIGHT spawn attack-moves to center.

tried with Neutral Hostile but then the creep just move to the center and goes back to the spawn place

whats wrong with my trigger? :(
 

AceHart

Your Friendly Neighborhood Admin
Reaction score
1,495
> Unit Group - Order

This has the same limitation as when you select a group by hand, it only applies to at most 12 units.


Why not put the ordering to a different trigger?

Event:
- A unit enters <region>
Conditions:
- (Owner of (Triggering unit)) equal to Player 12
Actions:
- Unit - Order (Triggering unit) to ...
 

NightMagi

Member
Reaction score
5
> Unit Group - Order

This has the same limitation as when you select a group by hand, it only applies to at most 12 units.


Why not put the ordering to a different trigger?

Event:
- A unit enters <region>
Conditions:
- (Owner of (Triggering unit)) equal to Player 12
Actions:
- Unit - Order (Triggering unit) to ...

omg im so stupid! :banghead:

thanks :p
 
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