Warcraft Zone Control - 2nd Edition

Doomhammer

Bob Kotick - Gamers' corporate spoilsport No. 1
Reaction score
67
showdown...

status: still tinkering with the final tier cinematic.

apart from that, I'm pretty satisfied with the AI, gameplay, balance, and functionality.

over the thumb I can say that it's only a matter of a few more days now until the release 1.0 of Zone Control evolutions



Whoever likes footy should find have a go with this map! It boasts unique features you won't find elsewhere.


Here are some additional screenshots. Note that the multiboard has undergone additional improvements.

hasta luego,
yours Doomhammer :)

http://home.mnet-online.de/Zone-Control-evo/ZCE-ScrnShot_005.jpeg
http://home.mnet-online.de/Zone-Control-evo/ZCE-ScrnShot_004.jpeg
http://home.mnet-online.de/Zone-Control-evo/ZCE-ScrnShot_003.jpeg
http://home.mnet-online.de/Zone-Control-evo/ZCE-ScrnShot_002.jpeg
 

Doomhammer

Bob Kotick - Gamers' corporate spoilsport No. 1
Reaction score
67
Release 1.0 is out!

Release 1.0 finished


Finally after 10 months work, here it is for YOU to download

http://world-editor-tutorials.thehelper.net/maps.php?view=287
(if first fails, then download directly from)
http://home.mnet-online.de/Zone-Control-evo/Zone Control evolutions 1.0.w3x



=====================================================


This is the first official release of Zone Control evolutions, a zone control genre map as its original 'Zone Control’ for Starcraft. Zone Control Evolutions features even higher massed battle than known from footmen wars and previous Zone Control type of maps. Though the masses of footmen are soon to lighten up as the next generation of fierce warriors is to claim the battlefield and prove that only by research and technology this battle can be won. The map is fully playable in multiplayer and singleplayer for up to 8 players (4-6 recommended)


Features:

gameplay
- 6 tiers based on a common tiering system
- easy-to-use mass movement system
- zone system
- the ‘Insight’ feature, turning the game into 3rd person

technical
- map created from scratch
- fully jassed & optimized
- multiplayer/bnet-tested
- integrated calculations for a suitable amount of kills needed to tier up depending on the amount of active players
- integrated spawn control calculating each player’s spawn on the basis of player units and total unit count

units
- 4 standard races with 5+1 types of units a race
- 16 to 18 different types of upgrades per race
- custom unit abilities, such as ‘Demon Claw’ and ‘Cursed Blight’
- careful balancing

extra features
- included a ‘Starter Mode’ with Intro tutorial & tooltips
- included 6 +1 short cinematic sequences
- hardcoded AI supporting 3 difficulty levels
- jassed custom bounty
- numerous little details: best to find out yourself

Screenshots:
http://home.mnet-online.de/Zone-Control-evo/ZCE-ScrnShot_001.jpeg
http://home.mnet-online.de/Zone-Control-evo/ZCE-ScrnShot_004.jpeg
http://home.mnet-online.de/Zone-Control-evo/ZCE-ScrnShot_005.jpeg
http://home.mnet-online.de/Zone-Control-evo/ZCE-ScrnShot_006.jpeg
http://home.mnet-online.de/Zone-Control-evo/ZCE-screenshot_008.jpg
http://home.mnet-online.de/Zone-Control-evo/ZCE-screenshot_010.jpg



To be enjoyed on a fast machine of yours!
 
G

Gravedigger

Guest
The last version was great but it won't let me download it from either of your links on my mac could you just attach it here, maybe for only 24 hours.
 

Thanatos_820

Death is Not the End
Reaction score
91
Hmm....just by looking at the screenshots, this map is a little different from the Starcraft ZoneControl which I really liked. Your map seems to be fun like the Starcraft ZoneControl 5.51 but with different units, structures, and tileset. By looking at the map, I say its pretty good. I'm going to try it out. Hopefully the link isn't broken.
 

Thanatos_820

Death is Not the End
Reaction score
91
Yep, just downloaded it and ready to play. I never played this ZoneControl before. So it's new to me.
 

Thanatos_820

Death is Not the End
Reaction score
91
Dang this map is fun!!! At least better that Starcraft ZoneControl to me. Great map!!! This would map be rated a 50000/10!
 

Doomhammer

Bob Kotick - Gamers' corporate spoilsport No. 1
Reaction score
67
thanks, it`s great to hear that you like my map!

about the download: I`m using a mac right now, and I encountered the same problem. what you have to do: don`t direct-click the download link, but right-click either (or alt-click) the link. this starts the download-manager and won`t show the source as code any more. hope this helps
 
G

Gravedigger

Guest
I tried that but it downloads the file Zone Control evolutions 1.0.wcx.txt which is completely useless...I think.
 

Doomhammer

Bob Kotick - Gamers' corporate spoilsport No. 1
Reaction score
67
Hey Gravedigger!
since this is a rather general problem concerning about any map, or even any file different from image or text content, I just asked this question in the general tech forum.
I'm afraid I can't be of help with any mac-oriented problems. I very rarely use macs myself, like now atm.
let's just hope to get some answers from other mac-users in this forum.
 

Doomhammer

Bob Kotick - Gamers' corporate spoilsport No. 1
Reaction score
67
Hm, for some reason, it worked for me when downloading the map from a different location. So that link should work for you as well:
ZCE 1.0
 
G

Gravedigger

Guest
thanks, I saw it was attached at wc3campaigns and now I finally have v1.0. I'm going to try it out it a few minutes :D
 

Doomhammer

Bob Kotick - Gamers' corporate spoilsport No. 1
Reaction score
67
comments & feedback

feel free to state your comment and opinion on the map!

Also: should there be undiscovered bugs - please let me know about them.

The second edition map is already in preparation, and will include

- a fifth race: the Naga
- lost ruins terrain with custom tree models
- 2 Naga heroes with custom abilities
- 4 additional heroes with custom abilities

I'm also up for adding additional features - so any requests and good ideas will be highly appreciated for the second edition
 
G

Gravedigger

Guest
After playing version one this are a few things that I think you may want to fix:

when many units are fighting in the same area the game lags a little as they fight (I only noticed this in v1 and it happens the most during insight mode)

The normal AI is now a little to hard for normal, insane and easy are just right

And may I recommend adding a sixth race to v2 such as pandaren or blood elf or high elf or satyr or creep or one of the ones on wc3sear.ch you could also try setting up your own new race using different wc3sear.ch models or some already ingame. And I'd like to help with v2 if you need it.
 

Doomhammer

Bob Kotick - Gamers' corporate spoilsport No. 1
Reaction score
67
Hey Gravedigger,
thanks for your interest and for suggestions!

the AI: especially with the AI on normal there is a large altitude how good it plays. I have still to tune a bit on the values to make it a bit weaker as you said. In many cases it depends also on its team-mate: if an AI normal is in the same team as an AI insane, then it most probably plays a lot better than with an AI greenhorn in team. But I'll try to make it a tiny bit weaker.

Slight lags with high unit counts: I most probably can't fix that as it is. But this is one of the reasons why version 2 will be for 6 players only with about 18 to 21 zones instead of 33.

A sixth race: interesting! Actually I thought about the Demons, or Forest Creep, but I don't have enough building models. I'd also need the models for their siege machines.
For the Naga I'm planning to have a custom siege unit: the Naga Reaver, some sort of slug-like fish which shoots and acts pretty much like the Reaver in Starcraft. I didn't like the stone-spitting Naga turtles as siege units.
I also like to include more jassed custom unit-abilities, (just like I made Demon Claw or Cursed Blight), especially for the Naga; but I'm a bit missing the ideas so far.
 

Prometheus

Everything is mutable; nothing is sacred
Reaction score
590
I could make a few if you want. I'm coding in JASS now.
 

Thanatos_820

Death is Not the End
Reaction score
91
Doomhammer, please make the 3rd version a bit bigger so gameplay is more fun and add a few items. (I'm getting kind of bored seeing only the shield and orb in the altar) Make more or I can help you with the items in you need it. Highten the unit spawn time to a higher interval if you need to control lag.
 
G

Gravedigger

Guest
I'll try to setup a sixth race for you then I'll post it here so you can add it to the map!
 

Doomhammer

Bob Kotick - Gamers' corporate spoilsport No. 1
Reaction score
67
Hey!
thanks for input!


@Thanatos_820:
I'll definitely have to make more items for ver 2.0
In ver 2.0 I thought to rather have 3 (or 6?) shops in the map, instead of giving each player an individual shop.
So I can definitely put in more items. Here I'm a bit missing the ideas
I don't know what you mean with bigger (?)
My concept for now is to have ZCE 2 more compact (less zones), but with real nice terrain for less players. so it will surely be more action because it is more a fight for the zones, and because the players are closer together

@kc102:
thanks, I'll keep that in mind.
First things first, however:
Version 2 needs additional Naga abilities for about every tier (I haven't thought about the 6th race yet)
I'm open for suggestions!

@Gravedigger:
the main issue is the building models. I think that forest creeps might suit very well, but then I still need
- research fac
- altar
- buildings for tier 2-6
- dragons
- good ideas for unique abilities&upgrades
 

Thanatos_820

Death is Not the End
Reaction score
91
Doomhammer said:
Hey!
thanks for input!


@Thanatos_820:
I'll definitely have to make more items for ver 2.0
In ver 2.0 I thought to rather have 3 (or 6?) shops in the map, instead of giving each player an individual shop.
So I can definitely put in more items. Here I'm a bit missing the ideas
I don't know what you mean with bigger (?)
My concept for now is to have ZCE 2 more compact (less zones), but with real nice terrain for less players. so it will surely be more action because it is more a fight for the zones, and because the players are closer together

@kc102:
thanks, I'll keep that in mind.
First things first, however:
Version 2 needs additional Naga abilities for about every tier (I haven't thought about the 6th race yet)
I'm open for suggestions!

@Gravedigger:
the main issue is the building models. I think that forest creeps might suit very well, but then I still need
- research fac
- altar
- buildings for tier 2-6
- dragons
- good ideas for unique abilities&upgrades

What I mean't was to make the map size a bit bigger while slowing spawning rate.

If you need items here are some:

Sword: Cost 125 Gold
+5 Damage
+5% Attack Speed

Katana: Cost 250 Gold
+10 Damage
+10% Attack Speed

Warlord's Sword: Cost 500 Gold
+20 Damage
+20% Attack Speed
+Splash Bonus

Buckler: Cost 125 Gold
+5 Armor
+5% Movement

Guardian's Buckler: Cost 250 Gold
+10 Armor
+10% Movement

Warlord's Arcanite Buckler: Cost 500 Gold
+20 Armor
+20% Movement
+Ignore 15 damage, can't go below 2 damage.

Orb of Tormention: Cost 50 Gold

Makes 15 units in a range of 600 to attack the taunting hero. Cooldown is 9 seconds. Cost no mana.

Orb of Terror: Cost 125 Gold

Makes 5 enemy units run within a range of 450 for 5 seconds. Cooldown is 15 seconds. Cost 75 mana.

Orb of Glory: Cost 100 Gold

Gives all friendly units a 25% damage boost within a 800 radius for 45 seconds. Cooldown is 1 second. Cost 75 mana.

Orb of Intimidation: Cost 125 Gold

Gives all enemy units a 25% damage decrease within a radius of 600 for 30 seconds. Cooldown is 12 seconds. Cost 90 mana.

Orb of Renewal: Cost 500 Gold

Ressurects 10 allied units in a radius of 1200. Cooldown is 185 seconds. Cost no mana.

Orb of Animation: Cost 500 Gold

Animates 10 units in a radius of 1200. Lasts 120 seconds. Cooldown is 240 seconds. Cost no mana.

Orb of Protection: Cost 150 Gold

Gives a 15 armor bonus to all friendly units within a radius of 900 for 60 seconds. Cooldown is 50 seconds. Cost 150 mana.

Orb of Fracture: Cost 175 Gold

Gives a 15 armor decrese to all enemy units within a radius of 900 for 60 seconds. Cooldown is 50 seconds. Cost 175 mana.

Orb of Adrenaline: Cost 250 Gold

Gives a 50% bonus movement speed and a 25% bonus attack speed to all ally units within a range of 900 for 75 seconds. Cooldown is 70 seconds. Cost 235 mana.

Orb of Cripple: Cost 250 Gold

Gives a 50% movement speed decrease and a 25% attack speed decrease to all enemy units within a range of 900 for 75 seconds. Cooldown is 70 seconds. Cost 235 mana.

All the orbs above are spell casted so don't put them with charges.
 
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